﻿<?xml version="1.0" encoding="UTF-8"?>
<root>
  <language id="english">
    <entry id="hero_class_name_cznselena"><![CDATA[Chaos Ranger]]></entry>

    <entry id="buff_rule_data_tooltip_poisoning"><![CDATA[{colour_start|blight}Blighted{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_bleeding"><![CDATA[{colour_start|bleed}Bleeding{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_deathblow_chance">			<![CDATA[%+d%% {colour_start|deathblow}Deathblow{colour_end} Chance]]></entry>

    <entry id="combat_skill_name_cznselena_cznselena_Skill_1"><![CDATA[Engagement Fire]]></entry>
    <entry id="combat_skill_name_cznselena_cznselena_Skill_2"><![CDATA[Target Spotted]]></entry>
    <entry id="combat_skill_name_cznselena_cznselena_Skill_3"><![CDATA[Drone Bombing]]></entry>
    <entry id="combat_skill_name_cznselena_cznselena_Skill_4"><![CDATA[Tactical Maneuver]]></entry>
    <entry id="combat_skill_name_cznselena_cznselena_Skill_5"><![CDATA[High-Power Scope]]></entry>
    <entry id="combat_skill_name_cznselena_cznselena_Skill_6"><![CDATA[Emergency Shielding]]></entry>
    <entry id="combat_skill_name_cznselena_cznselena_Skill_7"><![CDATA[Sniper's Domain]]></entry>
    <entry id="combat_skill_name_cznselena_cznselena_Skill_move"><![CDATA[Move]]></entry>

    <entry id="upgrade_tree_name_cznselena.cznselena_Skill_1"><![CDATA[Engagement Fire]]></entry>
    <entry id="upgrade_tree_name_cznselena.cznselena_Skill_2"><![CDATA[Target Spotted]]></entry>
    <entry id="upgrade_tree_name_cznselena.cznselena_Skill_3"><![CDATA[Drone Bombing]]></entry>
    <entry id="upgrade_tree_name_cznselena.cznselena_Skill_4"><![CDATA[Tactical Maneuver]]></entry>
    <entry id="upgrade_tree_name_cznselena.cznselena_Skill_5"><![CDATA[High-Power Scope]]></entry>
    <entry id="upgrade_tree_name_cznselena.cznselena_Skill_6"><![CDATA[{colour_start|healhp}¤ ¤ ¤ ¤{colour_end}
Emergency Shielding]]></entry>
    <entry id="upgrade_tree_name_cznselena.cznselena_Skill_7"><![CDATA[Sniper's Domain]]></entry>

    <entry id="upgrade_tree_name_cznselena.cznselena_1"><![CDATA[Camping Skill: Epiphany]]></entry>
    <entry id="upgrade_tree_name_cznselena.cznselena_2"><![CDATA[Camping Skill: Weapons Maintenance]]></entry>
    <entry id="upgrade_tree_name_cznselena.cznselena_3"><![CDATA[Camping Skill: Autonomous Perimeter]]></entry>
    <entry id="upgrade_tree_name_cznselena.cznselena_4"><![CDATA[Camping Skill: Overwatch]]></entry>

    <entry id="buff_rule_data_tooltip_cznselena_Skill_1"><![CDATA[Engagement Fire]]></entry>
    <entry id="buff_rule_data_tooltip_cznselena_Skill_2"><![CDATA[Target Spotted]]></entry>
    <entry id="buff_rule_data_tooltip_cznselena_Skill_3"><![CDATA[Drone Bombing]]></entry>
    <entry id="buff_rule_data_tooltip_cznselena_Skill_4"><![CDATA[Tactical Maneuver]]></entry>
    <entry id="buff_rule_data_tooltip_cznselena_Skill_5"><![CDATA[High-Power Scope]]></entry>
    <entry id="buff_rule_data_tooltip_cznselena_Skill_6"><![CDATA[Emergency Shielding]]></entry>
    <entry id="buff_rule_data_tooltip_cznselena_Skill_7"><![CDATA[Sniper's Domain]]></entry>
    
    <entry id="str_skill_mode_info_cznselena_normal"><![CDATA[  {colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_cznselena_normal"><![CDATA[  {colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>

    <entry id="str_skill_mode_info_cznselena_extra"><![CDATA[  ]]></entry>
    <entry id="buff_rule_data_tooltip_cznselena_extra"><![CDATA[  ]]></entry>

    <entry id="effect_tooltip_target_enemy_group_debuff"><![CDATA[{colour_start|debuff}Debuff All Enemies:{colour_end}]]></entry>

    <entry id="buff_stat_tooltip_quirk_tag_evolution_duration_cznselena_efCounter"><![CDATA[{colour_start|notable}Engagement Fire{colour_end} bonus actions gained this round: %d ]]></entry>

    <entry id="cznselena_weapon_0">
      <![CDATA[Worn Rifle
 {colour_start|neutral}ACC base: 0{colour_end}]]></entry>
    <entry id="cznselena_weapon_1">
      <![CDATA[Marksman Rifle
 {colour_start|neutral}ACC base: 5{colour_end}]]></entry>
    <entry id="cznselena_weapon_2">
      <![CDATA[Sniper Rifle
 {colour_start|neutral}ACC base: 10{colour_end}]]></entry>
    <entry id="cznselena_weapon_3">
      <![CDATA[Precision Railgun
 {colour_start|neutral}ACC base: 15{colour_end}]]></entry>
    <entry id="cznselena_weapon_4">
      <![CDATA["Final Shot"
 {colour_start|neutral}ACC base: 20{colour_end}]]></entry>
    <entry id="upgrade_tree_name_cznselena.weapon"><![CDATA[Rifle]]></entry>
    <entry id="cznselena_armour_0">
      <![CDATA[Simple Coat
 {colour_start|neutral}CRIT effect: {colour_start|mark}Mark{colour_end} target / {colour_start|debuff}Debuff Self:{colour_end} -20% CRIT multiplier (1 rd)]]></entry>
    <entry id="cznselena_armour_1">
  <![CDATA[Standard-Issue Uniform
 {colour_start|neutral}CRIT effect: {colour_start|mark}Mark{colour_end} target / {colour_start|debuff}Debuff Self:{colour_end} -20% CRIT multiplier (1 rd)]]></entry>
    <entry id="cznselena_armour_2">
  <![CDATA[Ranger's Uniform
 {colour_start|neutral}CRIT effect: {colour_start|mark}Mark{colour_end} target / {colour_start|debuff}Debuff Self:{colour_end} -20% CRIT multiplier (1 rd)]]></entry>
    <entry id="cznselena_armour_3">
   <![CDATA[Tactical Gear
 {colour_start|neutral}CRIT effect: {colour_start|mark}Mark{colour_end} target / {colour_start|debuff}Debuff Self:{colour_end} -20% CRIT multiplier (1 rd)]]></entry>
    <entry id="cznselena_armour_4">
   <![CDATA["White Altair"
 {colour_start|neutral}CRIT effect: {colour_start|mark}Mark{colour_end} target / {colour_start|debuff}Debuff Self:{colour_end} -20% CRIT multiplier (1 rd)]]></entry>
    <entry id="upgrade_tree_name_cznselena.armour"><![CDATA[Uniform]]></entry>

    <entry id="action_verbose_body_guild_cznselena">
<![CDATA[Delving into the heart of darkness and chaos requires adaptation. The Chaos Ranger knows this lesson well. Her {colour_start|notable}Epiphany{colour_end} skills will be granted widely different effects based on level.]]>
    </entry>
    <!--  <blacksmith description>// -->
    <entry id="action_verbose_body_blacksmith_cznselena">
<![CDATA[The equipment she carries is precision-made: far too refined to have been made in these lands. She does not speak of her origins, but her otherwordly equipment says all one needs to know.]]>
    </entry>
    <!--  <camp description>// -->
    <entry id="action_verbose_body_camping_trainer_cznselena">
<![CDATA[The Chaos Ranger is quiet, almost becoming imperceptible if one's attention strays away from her. Is it simply human nature to forget that which is not notable, or is there something special about her?]]>
    </entry>

    <entry id="str_quirk_name_cznselena_sniper0"><![CDATA[{colour_start|cznselena}Chaos Neophyte{colour_end}]]></entry>
    <entry id="str_quirk_description_cznselena_sniper0">
      <![CDATA[As one gazes into Chaos, ego fades, giving way to untamed potential
{colour_start|Grey}Evolves over time{colour_end}]]>
    </entry>
    <entry id="str_quirk_name_cznselena_sniper1"><![CDATA[{colour_start|cznselena}Peered into Chaos{colour_end}]]></entry>
    <entry id="str_quirk_description_cznselena_sniper1">
      <![CDATA[{colour_start|notable}Epiphany Skills:{colour_end}
CRT +1% 
{colour_start|debuff}Debuff{colour_end}/{colour_start|stun}Stun{colour_end}/{colour_start|move}Move{colour_end} Chance +10% 
{colour_start|Grey}Evolves over time{colour_end}]]>
    </entry>
    <entry id="str_quirk_name_cznselena_sniper2"><![CDATA[{colour_start|cznselena}Chaos Combatant{colour_end}]]></entry>
    <entry id="str_quirk_description_cznselena_sniper2">
      <![CDATA[{colour_start|notable}Epiphany Skills:{colour_end}
CRT +2% 
{colour_start|debuff}Debuff{colour_end}/{colour_start|stun}Stun{colour_end}/{colour_start|move}Move{colour_end} Chance +20% 
{colour_start|Grey}Evolves over time{colour_end}]]>
    </entry>
    <entry id="str_quirk_name_cznselena_sniper3"><![CDATA[{colour_start|cznselena}Chaos Delver{colour_end}]]></entry>
    <entry id="str_quirk_description_cznselena_sniper3">
      <![CDATA[{colour_start|notable}Epiphany Skills:{colour_end}
CRT +3% 
{colour_start|debuff}Debuff{colour_end}/{colour_start|stun}Stun{colour_end}/{colour_start|move}Move{colour_end} Chance +30% 
{colour_start|Grey}Evolves over time{colour_end}]]>
    </entry>
    <entry id="str_quirk_name_cznselena_sniper4"><![CDATA[{colour_start|cznselena}Acquiescence unto Chaos{colour_end}]]></entry>
    <entry id="str_quirk_description_cznselena_sniper4">
      <![CDATA[{colour_start|notable}Epiphany Skills:{colour_end}
CRT +5% 
{colour_start|debuff}Debuff{colour_end}/{colour_start|stun}Stun{colour_end}/{colour_start|move}Move{colour_end} Chance +40% ]]>
    </entry>

    <entry id="quirk_transition_cznselena_sniper0_to_cznselena_sniper1"><![CDATA[{colour_start|cznselena}Presence of Chaos activity has been confirmed.{colour_end}]]></entry>
    <entry id="quirk_transition_cznselena_sniper1_to_cznselena_sniper2"><![CDATA[{colour_start|cznselena}Chaos activity is rising, but within expected parameters.{colour_end}]]></entry>
    <entry id="quirk_transition_cznselena_sniper2_to_cznselena_sniper3"><![CDATA[{colour_start|cznselena}The Chaos here feels overwhelming...{colour_end}]]></entry>
    <entry id="quirk_transition_cznselena_sniper3_to_cznselena_sniper4"><![CDATA[{colour_start|cznselena}One must accept the Chaos - for its power is truly unfathomable.{colour_end}]]></entry>


    <entry id="str_quirk_name_cznselena_kyrken"><![CDATA[Blessing of Kyrken]]></entry>
    <entry id="str_quirk_name_cznselena_diallos"><![CDATA[Mandate of Diallos]]></entry>
    <entry id="str_quirk_name_cznselena_nihilium"><![CDATA[Void of Nihilium]]></entry>
    <entry id="str_quirk_name_cznselena_sekred"><![CDATA[Vigor of Sekred]]></entry>
    <entry id="str_quirk_name_cznselena_vytor"><![CDATA[Voracity of Vytor]]></entry>

    <entry id="str_quirk_description_cznselena_kyrken"><![CDATA[{colour_start|Grey}Do not look down upon compassion{colour_end}]]></entry>
    <entry id="str_quirk_description_cznselena_diallos"><![CDATA[{colour_start|Grey}Glory above all else{colour_end}]]></entry>
    <entry id="str_quirk_description_cznselena_nihilium"><![CDATA[{colour_start|Grey}Memories, emotions, flesh - they are all equally delectable{colour_end}]]></entry>
    <entry id="str_quirk_description_cznselena_sekred"><![CDATA[{colour_start|Grey}Life will spread, like a flame amidst dry reeds{colour_end}]]></entry>
    <entry id="str_quirk_description_cznselena_vytor"><![CDATA[{colour_start|Grey}We are many, yet we are one{colour_end}]]></entry>
    
    <entry id="buff_stat_tooltip_upgrade_discount_cznselena_zwsp"> <![CDATA[​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    
    <!-- <skill descriptions>// -->
    <entry id="buff_stat_tooltip_upgrade_discount_SK1_cznselena0"><![CDATA[Consume {colour_start|mark}Mark{colour_end}: Gain Action {colour_start|Grey}(Max 3x per round){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SK1_cznselena1"><![CDATA[20%% Armor Piercing]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SK1_cznselena2"><![CDATA[40%% Armor Piercing]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SK1_cznselena3"><![CDATA[60%% Armor Piercing]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SK1_cznselena4"><![CDATA[80%% Armor Piercing]]></entry>

    <entry id="buff_stat_tooltip_upgrade_discount_SK3_cznselena0"><![CDATA[{colour_start|buff}Buff Target:{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SK3_cznselena1"><![CDATA[After Non-lethal Attack: All Enemies: 4 DMG]]></entry>
    
    <entry id="buff_stat_tooltip_upgrade_discount_SK4_cznselena0"><![CDATA[On Hit vs {colour_start|stun}Stunned{colour_end}: {colour_start|debuff}Debuff Target:{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SK4_cznselena1"><![CDATA[+40%% DMG Received {colour_start|Grey}(200%% base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SK4_cznselena2"><![CDATA[+225%% DMG Received {colour_start|Grey}(200%% base){colour_end}]]></entry>

    <entry id="buff_stat_tooltip_upgrade_discount_SK5_cznselena0"><![CDATA[{colour_start|notable}Free Action{colour_end} {colour_start|Grey}(Once per round){colour_end}]]></entry>

    <entry id="buff_stat_tooltip_upgrade_discount_SK7_cznselena0"><![CDATA[{colour_start|notable}Free Action{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SK7_cznselena1"><![CDATA[Disables {colour_start|notable}Damage Skills{colour_end} {colour_start|Grey}(1 round){colour_end}]]></entry>


    <entry id="buff_stat_tooltip_upgrade_discount_epi_cznselena0"><![CDATA[{colour_start|notable}Epiphany Skill{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi_cznselena1"><![CDATA[Currently has no additional effects. Upgrade further to select an {colour_start|notable}Epiphany{colour_end}]]></entry>

    <entry id="buff_stat_tooltip_upgrade_discount_epi2_cznselena0">
      <![CDATA[
Epiphany A {colour_start|notable}¤ ¤{colour_end} {colour_start|Grey}¤ ¤{colour_end}   {colour_start|mark}¤ ¤ ¤{colour_end} {colour_start|Grey}¤{colour_end} ]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi2_cznselena1"><![CDATA[Increases bonus DMG vs {colour_start|mark}Marked{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi2_cznselena2">
      <![CDATA[
Epiphany B {colour_start|notable}¤{colour_end} {colour_start|Grey}¤ ¤ ¤{colour_end}   {colour_start|mark}¤{colour_end} {colour_start|Grey}¤ ¤{colour_end} {colour_start|mark}¤{colour_end}]]>
    </entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi2_cznselena3"><![CDATA[Increases DMG mod, stricter position requirements]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi2_cznselena4">
      <![CDATA[
Epiphany C {colour_start|notable}¤ ¤{colour_end} {colour_start|Grey}¤ ¤{colour_end}   {colour_start|mark}¤ ¤ ¤{colour_end} {colour_start|Grey}¤{colour_end}]]>
    </entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi2_cznselena5"><![CDATA[Debuffs target's PROT]]></entry>

    <entry id="buff_stat_tooltip_upgrade_discount_epi3_cznselena0">
      <![CDATA[
Epiphany A {colour_start|notable}¤ ¤{colour_end} {colour_start|Grey}¤ ¤{colour_end}   {colour_start|mark}¤¦¤¦¤¦¤{colour_end}]]>
    </entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi3_cznselena1"><![CDATA[No longer debuffs, slight increase to DMG mod, bonus CRIT vs {colour_start|mark}Marked{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi3_cznselena2">
      <![CDATA[
Epiphany B {colour_start|notable}¤ ¤{colour_end} {colour_start|Grey}¤ ¤{colour_end}   {colour_start|mark}¤¦¤¦¤¦¤{colour_end}]]>
    </entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi3_cznselena3"><![CDATA[Chance to mark hit targets]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi3_cznselena4">
      <![CDATA[
Epiphany C {colour_start|notable}¤ ¤ ¤ ¤{colour_end}   {colour_start|buff}¤ ¤ ¤ ¤{colour_end}]]>
    </entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi3_cznselena5"><![CDATA[Buff ally with attacking drone companion]]></entry>


    <entry id="buff_stat_tooltip_upgrade_discount_epi4_cznselena0">
      <![CDATA[
Epiphany A {colour_start|notable}¤ ¤ ¤{colour_end} {colour_start|Grey}¤{colour_end}   {colour_start|Grey}¤ ¤{colour_end} {colour_start|mark}¤¦¤{colour_end}]]>
    </entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi4_cznselena1"><![CDATA[Replaces stun with pull, less powerful debuff that does not need stun]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi4_cznselena2">
      <![CDATA[
Epiphany B {colour_start|notable}¤ ¤{colour_end} {colour_start|Grey}¤ ¤{colour_end}   {colour_start|mark}¤ ¤ ¤ ¤{colour_end}]]>
    </entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi4_cznselena3"><![CDATA[Reduces rank flexibility, but deals damage]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi4_cznselena4">
      <![CDATA[
Epiphany C {colour_start|notable}¤ ¤ ¤{colour_end} {colour_start|Grey}¤{colour_end}   {colour_start|mark}¤ ¤ ¤ ¤{colour_end}]]>
    </entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi4_cznselena5"><![CDATA[Clears stun, but much more powerful debuff]]></entry>


    <entry id="buff_stat_tooltip_upgrade_discount_epi5_cznselena0">
      <![CDATA[
Epiphany A {colour_start|notable}¤ ¤{colour_end} {colour_start|Grey}¤ ¤{colour_end}   {colour_start|Grey}¤ ¤{colour_end} {colour_start|mark}¤¦¤{colour_end}]]>
    </entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi5_cznselena1"><![CDATA[Increases debuff]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi5_cznselena2">
      <![CDATA[
Epiphany B {colour_start|notable}¤{colour_end} {colour_start|Grey}¤ ¤ ¤{colour_end}   {colour_start|Grey}¤{colour_end} {colour_start|mark}¤ ¤ ¤{colour_end}]]>
    </entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi5_cznselena3"><![CDATA[Free action, loses debuff, 1 turn duration]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi5_cznselena4">
      <![CDATA[
Epiphany C {colour_start|notable}¤ ¤ ¤ ¤{colour_end}]]>
    </entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi5_cznselena5"><![CDATA[Self buff: +DMG vs {colour_start|mark}Marked{colour_end} / +CRIT]]></entry>


    <!--  <trinkets// -->

    <entry id="str_inventory_title_trinketcznselena_1"><![CDATA[Guerilla Modifications]]></entry>
    <entry id="str_inventory_title_trinketcznselena_2"><![CDATA[Tactical Network]]></entry>
    <entry id="str_inventory_title_trinketcznselena_3"><![CDATA[Precision Optics]]></entry>
    <entry id="str_inventory_title_trinketcznselena_4"><![CDATA[Extended Magazine]]></entry>
    <entry id="str_inventory_title_trinketcznselena_5"><![CDATA[Mark of the Watcher]]></entry>
    <entry id="str_inventory_title_trinketcznselena_6"><![CDATA[Second Method]]></entry>

    <entry id="str_inventory_title_trinketcznselena_boss"><![CDATA[Dream of the Devourer]]></entry>
    <entry id="str_inventory_set_title_cznselena_set_boss"><![CDATA["Let me feast upon your memories, and you shall be set free"]]></entry>

    <entry id="str_inventory_title_trinketcznselena_com"><![CDATA[Lunatic Gun]]></entry>
    
    <entry id="str_inventory_title_trinketcznselena_cc1"><![CDATA[Sir Kowalski]]></entry>
    <entry id="str_inventory_title_trinketcznselena_cc2"><![CDATA[Tyr's Vow]]></entry>
    <entry id="str_inventory_set_title_cznselena_set_cc"><![CDATA[Stella Familia]]></entry>

    <entry id="str_inventory_title_trinketcznselena_si"><![CDATA[Shira's Moon]]></entry>
    <entry id="str_inventory_set_title_cznselena_set_si"><![CDATA[Steel Yourself!]]></entry>

    <entry id="str_inventory_title_trinketcznselena_ff"><![CDATA[Zapper Light Gun]]></entry>
    <entry id="str_inventory_set_title_cznselena_set_ff"><![CDATA["This is no time bow out and duck. Hunt them down."
"...Say that again"]]></entry>

    <entry id="buff_stat_tooltip_upgrade_discount_tri1_cznselena0"><![CDATA[+60 DODGE vs incoming {colour_start|riposte}Ripostes{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_tri2_cznselena0"><![CDATA[Delays the bonus action of {colour_start|notable}Engagement Fire{colour_end} in the turn order]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_tri3_cznselena0"><![CDATA[CRIT bonus reduces by 4%% per 20 {colour_start|stress}Stress{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_tri4_cznselena0"><![CDATA[Increases {colour_start|notable}Engagement Fire{colour_end} max bonus actions by 2]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_tri4_cznselena1"><![CDATA[Reduces {colour_start|debuff}Debuff{colour_end} from CRIT effect to 12%%]]></entry>

    <entry id="buff_stat_tooltip_upgrade_discount_triboss_cznselena0"><![CDATA[Chance for an {colour_start|notable}Epiphany{colour_end} to drop as loot]]></entry>

    <entry id="buff_stat_tooltip_upgrade_discount_trisi_cznselena0"><![CDATA[Set Max HP to 5]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_trisi_cznselena1"><![CDATA[+7%% CRIT Per 20 {colour_start|notable}Light{colour_end} {colour_start|skill_unselectable}(Max 21%%){colour_end}]]></entry>

    <entry id="buff_stat_tooltip_upgrade_discount_triff_cznselena0"><![CDATA[Disables {colour_start|notable}Damage Skills{colour_end} {colour_start|Grey}(3 rounds){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_triff_cznselena1"><![CDATA[Clears {colour_start|notable}Damage Skills{colour_end} disable]]></entry>

    <entry id="camping_skill_effect_loot_cznselena_epiphany"><![CDATA[Gain an {colour_start|notable}Epiphany{colour_end} used to apply a unique quirk.]]></entry>
    <entry id="str_inventory_title_estatecznselena_epiphany"><![CDATA[Epiphany]]></entry>
    <entry id="str_inventory_description_estatecznselena_epiphany"><![CDATA[Latent aptitude, rendered manifest through trial by fire.]]></entry>

    <entry id="str_inventory_title_estatecznselena_kyrken"><![CDATA[Epiphany]]></entry>
    <entry id="str_inventory_description_estatecznselena_kyrken"><![CDATA[These latent memories feel warm, like a mother's embrace after a long year of loneliness.]]></entry>
    <entry id="str_inventory_title_estatecznselena_diallos"><![CDATA[Epiphany]]></entry>
    <entry id="str_inventory_description_estatecznselena_diallos"><![CDATA[These latent memories exude an oppressing aura, almost as if you have already been judged.]]></entry>
    <entry id="str_inventory_title_estatecznselena_nihilium"><![CDATA[Epiphany]]></entry>
    <entry id="str_inventory_description_estatecznselena_nihilium"><![CDATA[These latent memories, feel cavernous... empty. Save for a lingering hunger.]]></entry>
    <entry id="str_inventory_title_estatecznselena_sekred"><![CDATA[Epiphany]]></entry>
    <entry id="str_inventory_description_estatecznselena_sekred"><![CDATA[These latent memories make the skin itch, as if something is desperately trying to grow out from under it.]]></entry>
    <entry id="str_inventory_title_estatecznselena_vytor"><![CDATA[Epiphany]]></entry>
    <entry id="str_inventory_description_estatecznselena_vytor"><![CDATA[These latent memories give off a faint buzzing, as if a million insects crawl within.]]></entry>

    <entry id="town_event_title_First_cznselena"><![CDATA[Venturing into the Nightmare]]></entry>
    <entry id="town_event_description_First_cznselena"><![CDATA[The returning party is beset by a strange spectacle at the outskirts of the Hamlet: a pair of long ears emerging from the crown of a tree. They soon find that this is no exhaustion-induced hallucination, but someone who has been watching.]]></entry>


    <entry id="str_monstername_cznselena_mob_boss_A"><![CDATA[Hunger of the Void]]></entry>
    <entry id="str_monstername_cznselena_mob_boss_B"><![CDATA[Hunger of the Void]]></entry>
    <entry id="str_monstername_cznselena_mob_boss_C"><![CDATA[Hunger of the Void]]></entry>
    <entry id="str_monstername_cznselena_mob_A"><![CDATA[Hearty Appetite]]></entry>
    <entry id="str_monstername_cznselena_mob_B"><![CDATA[Hearty Appetite]]></entry>
    <entry id="str_monstername_cznselena_mob_C"><![CDATA[Hearty Appetite]]></entry>

    <entry id="str_monster_skill_cznselena_mob_boss_eat"><![CDATA[Devour Dreams]]></entry>
    <entry id="str_monster_skill_cznselena_mob_boss_claw"><![CDATA[Claws of Plundering]]></entry>
    <entry id="str_monster_skill_cznselena_mob_boss_bite"><![CDATA[Feast of the Void]]></entry>
    <entry id="str_monster_skill_cznselena_mob_boss_pound"><![CDATA[Chop]]></entry>
    <entry id="str_monster_skill_cznselena_mob_boss_weaken"><![CDATA[Weakening Dust]]></entry>

    <entry id="str_monster_skill_cznselena_mob_bite"><![CDATA[Taste]]></entry>

    <entry id="str_flashback_bark_cznselena"><![CDATA[Nihilium threats spotted.]]></entry>
    <entry id="str_flashback_bark_cznselena"><![CDATA[Keep your distance, they will devour you from the inside out.]]></entry>
    <entry id="str_flashback_bark_cznselena"><![CDATA[Chaos entities... prepare for combat.]]></entry>
    <entry id="str_vo_cznselena_flashback_01_0"><![CDATA[]]></entry>
    <entry id="str_vo_cznselena_flashback_02_0"><![CDATA[]]></entry>
    <entry id="str_vo_cznselena_flashback_03_0"><![CDATA[]]></entry>
    <entry id="str_flashback_warning"><![CDATA[This night holds no comfort for me.]]></entry>
    <entry id="str_flashback_warning"><![CDATA[This night holds no comfort for me.]]></entry>
    <entry id="str_flashback_warning"><![CDATA[This night holds no comfort for me.]]></entry>
    <entry id="str_flashback_warning"><![CDATA[This night holds no comfort for me.]]></entry>
    <entry id="str_flashback_warning"><![CDATA[This night holds no comfort for me.]]></entry>
    <!--  <camping skill name>// -->
    <entry id="camping_skill_name_cznselena_1"><![CDATA[FLASH OF INSPIRATION]]></entry>
    <entry id="camping_skill_name_cznselena_2"><![CDATA[WEAPONS MAINTENANCE]]></entry>
    <entry id="camping_skill_name_cznselena_3"><![CDATA[AUTONOMOUS PERIMETER]]></entry>
    <entry id="camping_skill_name_cznselena_4"><![CDATA[MEMORY ERASE PROTOCOL]]></entry>
    
    <entry id="str_bark_cznselena_1"><![CDATA[...]]></entry>
    <entry id="str_bark_cznselena_2"><![CDATA[I fix what I use myself.]]></entry>
    <entry id="str_bark_cznselena_3"><![CDATA[Let the drones set our perimeter.]]></entry>
    <entry id="str_bark_cznselena_4"><![CDATA[...]]></entry>

    <entry id="str_affliction_name_cznselena_affliction"><![CDATA[Daze]]></entry>
    <!--  <words spoken when entering affliction>// -->
    <entry id="str_afflicted_cznselena_affliction"><![CDATA[Just forget me...]]></entry>
    <!--  <(necessary) round start bad talk>// -->
    <entry id="cznselena+str_bark_stress_camp_cznselena_affliction"><![CDATA[Just forget me...]]></entry>
    <entry id="cznselena+str_attack_friendly_cznselena_affliction"><![CDATA[Erase everything...]]></entry>
    <entry id="cznselena+str_ignore_command_cznselena_affliction"><![CDATA[No...!]]></entry>
    <entry id="cznselena+str_bark_stress_cznselena_affliction"><![CDATA[No more...]]></entry>
    <entry id="cznselena+str_comment_self_hit_cznselena_affliction"><![CDATA[No...!]]></entry>
    <entry id="str_roster_list_cznselena_affliction_bark"><![CDATA[I've been forgotten... haven't I?]]></entry>
    <!--  barks// -->
    <!--  <hero specific exclusive camping lines>// -->
    <!--  <format: str_bark_ pick up specific camping ID, note no need to add hero ID prefix>// -->

    <!--  <night-time ambush lines 0~3>// -->
    <!--  <Note! These attack lines do not follow the regular multi-line writing of the same line, but must be 0123 line by line >// -->
    <entry id="cznselena+str_night_ambush_bark_0"><![CDATA[Hostile ambush.]]></entry>
    <entry id="cznselena+str_night_ambush_bark_1"><![CDATA[Hostile ambush.]]></entry>
    <entry id="cznselena+str_night_ambush_bark_2"><![CDATA[Hostile ambush.]]></entry>
    <entry id="cznselena+str_night_ambush_bark_3"><![CDATA[Hostile ambush.]]></entry>

    <!--  <The following are CC-related skill feedback lines>// -->
    <!--  <CC Crimson Curse related lines usually do not need to be specifically specified, so I won't repeat them here, see the CC template at the end of the article if you need it>// -->
    <!--  <CC skill feedback line: being messed up (note the distinction between messing up and pulling forward/knocking back)>// -->
    <entry id="cznselena+str_bark_shuffled"><![CDATA[]]></entry>
    <!--  <CC skill feedback line: continuous chaos position (dot type chaos position every round)>// -->
    <entry id="cznselena+str_bark_shuffledot"><![CDATA[]]></entry>
    <!--  <CC new mechanic lines: prison entry call for help, prison rescue thanks>// -->
    <entry id="cznselena+str_prisoner_help_me"><![CDATA[...So you remembered me?]]></entry>
    <entry id="cznselena+str_prisoner_rescue_thanks"><![CDATA[You have my thanks. Give me a target so I may repay you.]]></entry>

    <!--  <The following lines are from the Hamlet>// -->
    <!--  <confirm entry to the pub>// -->
    <entry id="cznselena+str_bar_committed"><![CDATA[A good opportunity to gather information.]]></entry>
    <entry id="cznselena+str_bar_committed"><![CDATA[A good opportunity to gather information.]]></entry>
    <entry id="cznselena+str_bar_committed"><![CDATA[A good opportunity to gather information.]]></entry>
    <entry id="cznselena+str_bar_committed"><![CDATA[A good opportunity to gather information.]]></entry>
    <entry id="cznselena+str_bar_committed"><![CDATA[I have good alcohol tolerance... because I'm a sniper.]]></entry>

    <!--  <confirm entry to casino>// -->
    <entry id="cznselena+str_gambling_committed"><![CDATA[Don't worry. I can keep a straight face.]]></entry>
    <entry id="cznselena+str_gambling_committed"><![CDATA[Don't worry. I can keep a straight face.]]></entry>
    <entry id="cznselena+str_gambling_committed"><![CDATA[Don't worry. I can keep a straight face.]]></entry>
    <entry id="cznselena+str_gambling_committed"><![CDATA[Don't worry. I can keep a straight face.]]></entry>
    <entry id="cznselena+str_gambling_committed"><![CDATA[I like poker... because I'm a sniper.]]></entry>

    <!--  <confirm entry to brothel>// -->
    <entry id="cznselena+str_brothel_committed"><![CDATA[I doubt anything will happen. People don't notice me after all.]]></entry>
    <entry id="cznselena+str_brothel_committed"><![CDATA[Do you mean undercover intelligence gathering?]]></entry>

    <!--  <confirm to enter meditation>// -->
    <entry id="cznselena+str_meditation_committed"><![CDATA[Do you think anybody would notice me if I were completely silent?]]></entry>
    <entry id="cznselena+str_meditation_committed"><![CDATA[Do you think anybody would notice me if I were completely silent?]]></entry>
    <entry id="cznselena+str_meditation_committed"><![CDATA[Do you think anybody would notice me if I were completely silent?]]></entry>
    <entry id="cznselena+str_meditation_committed"><![CDATA[Do you think anybody would notice me if I were completely silent?]]></entry>
    <entry id="cznselena+str_meditation_committed"><![CDATA[I like meditating... because I'm a sniper.]]></entry>

    <!--  <confirmation to enter prayer>// -->
    <entry id="cznselena+str_prayer_committed"><![CDATA[I could pray, but attention from the divine doesn't come from inaction.]]></entry>
    <!--  <confirm to enter whipping>// -->
    <entry id="cznselena+str_flagellation_committed"><![CDATA[If I stood in the corner, do you think they would see me?]]></entry>
    <entry id="cznselena+str_flagellation_committed"><![CDATA[If I stood in the corner, do you think they would see me?]]></entry>
    <entry id="cznselena+str_flagellation_committed"><![CDATA[If I stood in the corner, do you think they would see me?]]></entry>
    <entry id="cznselena+str_flagellation_committed"><![CDATA[If I stood in the corner, do you think they would see me?]]></entry>
    <entry id="cznselena+str_flagellation_committed"><![CDATA[Of course I can take pain... because I'm a sniper.]]></entry>
    <!--  <Confirmed entry to the ward (eccentric treatment)>// -->
    <entry id="cznselena+str_treatment_committed"><![CDATA[The Psychotherapy Ward?]]></entry>
    <!--  <confirm entry to ward (disease treatment)>// -->
    <entry id="cznselena+str_disease_treatment_committed"><![CDATA[I'm still fully capable, but if you insist...]]></entry>

    <!--  <Note! The following town event restricted writeup is not internal, but is essentially a restricted rejection line corresponding to the original quirk under the quirk concept, so custom event restricted quirks should specifically correspond to changing the quirk ID part of the entry >// -->
    <!--  <Note! Custom event restricted quirks need to be implemented by modifying the corresponding town building code, which conflicts with all mods that modify town building codes, so it is strongly discouraged>// -->
    <!--  <Note! As the above method is strongly discouraged, town activity restrictions are usually written directly via activity restrictions under info, at which point it is not possible to use the specific quirky town activity restriction writeup below, but rather just use the generic rejection line of str_override_invalid_rejection >// -->

    <!--  <generic activity restricted rejection lines (note! This article needs to be used when writing activity restricted directly under info, otherwise some of the restricted lines will use the above quirky parts, resulting in inappropriate text)>// -->
    <entry id="cznselena+str_override_invalid_rejection"><![CDATA[]]></entry>

    <entry id="cznselena+str_roster_list_bar_bark"><![CDATA[Uhm, hello? I think you forgot my order.]]></entry>
    <!--  <Town idle line: when itself in the casino>// -->
    <entry id="cznselena+str_roster_list_gambling_bark"><![CDATA[Should I be happy that I won because they forgot that I was playing?]]></entry>

    <!--  <Town idle line: when itself in a brothel>// -->
    <entry id="cznselena+str_roster_list_brothel_bark"><![CDATA[As I thought... nobody can notice me in a place this dark.]]></entry>
    <entry id="cznselena+str_roster_list_brothel_bark"><![CDATA[Undercover operation is proceeding as planned.]]></entry>
    <!--  <Town idle line: itself while meditating>// -->
    <entry id="cznselena+str_roster_list_meditation_bark"><![CDATA[...]]></entry>
    <!--  <Town idle line: itself at prayer>// -->
    <entry id="cznselena+str_roster_list_prayer_bark"><![CDATA[...]]></entry>
    <!--  <Town idle line: while itself in the Hall of Misery>// -->
    <entry id="cznselena+str_roster_list_flagellation_bark"><![CDATA[I guess if they don't notice me, nothing will happen?]]></entry>
    <!--  <Town idle line: while in the ward itself (quirk treatment)>// -->
    <entry id="cznselena+str_roster_list_treatment_bark"><![CDATA[This place is a far cry from the Epione Center.]]></entry>
    <entry id="cznselena+str_roster_list_treatment_bark"><![CDATA[I don't have mental trauma... I don't think.]]></entry>
    
    <!--  <Town idle line: when itself in the ward (disease treatment)>// -->
    <entry id="cznselena+str_roster_list_disease_treatment_bark"><![CDATA[When will this operation be over?]]></entry>

    <!--  <Town idle lines: own low pressure>// -->
    <entry id="cznselena+str_roster_list_low_stress_bark"><![CDATA[Awaiting orders.]]></entry>
    <entry id="cznselena+str_roster_list_low_stress_bark"><![CDATA[Give me a target, and I will hit it.]]></entry>
    <entry id="cznselena+str_roster_list_low_stress_bark"><![CDATA[Ready to sortie.]]></entry>
     <!--  <Town idle line: pressure in itself>// -->
    <entry id="cznselena+str_roster_list_medium_stress_bark"><![CDATA[Does anybody even remember me?]]></entry>
    <entry id="cznselena+str_roster_list_medium_stress_bark"><![CDATA[I've seen people pass by without even noticing me.]]></entry>
    <!--  <Town idle lines: own high stress>// -->
    <entry id="cznselena+str_roster_list_high_stress_bark"><![CDATA[Will everyone... forget about me?]]></entry>
    <entry id="cznselena+str_roster_list_high_stress_bark"><![CDATA[I might as well not exist...]]></entry>
    <!--  <Town Inactive Line: Own has traveled to the Dark Dungeon area (since returning from DD, that hero has witnessed the truth and no longer counts against the barracks hero count limit)>// -->
    <entry id="cznselena+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[I have seen true Chaos...]]></entry>
    <entry id="cznselena+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[It has spoken to me, about true power...]]></entry>
    <entry id="cznselena+str_stagecoach_idle"><![CDATA[Awaiting orders.]]></entry>
    <!--  <Barracks Full Line (Recruiting List Line)>// -->
    <entry id="cznselena+str_stagecoach_roster_full_rejection"><![CDATA[]]></entry>

    <!--  <Map Departure screen line: the selected copy difficulty is too far from the hero level>// -->
    <entry id="cznselena+str_quest_too_hard"><![CDATA[...]]></entry>
    <entry id="cznselena+str_quest_too_easy"><![CDATA[...]]></entry>


    <!--  <Map Departure Screen Line: Heroic Mutual Exclusion>// -->
    <!--  <Note! Heroic mutexes are defined under info, not only for their own mutexes, but also for known different heroic mutexes, and multiple mutexes can be set >// -->
    <entry id="str_incompatible_party_cznselena_limit"><![CDATA[]]></entry>
    <entry id="str_incompatible_party_member_cznselena_limit"><![CDATA[]]></entry>

    <!--  <The following lines are from the copy (exploration and combat)>// -->
    <!--  <combat line: self blast>// -->
    <entry id="cznselena+str_critbyhero"><![CDATA[Target suppressed.]]></entry>
    <entry id="cznselena+str_critbyhero"><![CDATA[Firing.]]></entry>
    <entry id="cznselena+str_critbyhero"><![CDATA[Effective damage.]]></entry>
    <entry id="cznselena+str_critbyhero"><![CDATA[Commencing fire.]]></entry>
    <entry id="cznselena+str_critbyhero"><![CDATA[Bullseye.]]></entry>
    <entry id="cznselena+str_critbyhero"><![CDATA[Confirming effective fire.]]></entry>
    <entry id="cznselena+str_critbyhero"><![CDATA[Hostile hit.]]></entry>
    <entry id="cznselena+str_critbyhero"><![CDATA[Hostile in my sights.]]></entry>
    <entry id="cznselena+str_critbyhero"><![CDATA[Shot confirmed.]]></entry>
    
    <!--  <combat line: knocked back (both self and friendly-inflicted knockback)>// -->
    <entry id="cznselena+str_combat_knockback"><![CDATA[Need repositioning.]]></entry>
    <!--  <Exploration line: start moving>// -->
    <entry id="cznselena+str_bark_startmoving"><![CDATA[]]></entry>
    <!--  <Exploration line: stop moving>// -->
    <entry id="cznselena+str_bark_stopmoving"><![CDATA[]]></entry>
    <!--  <Quest Lines: backward movement>// -->
    <entry id="cznselena+str_bark_backingup"><![CDATA[]]></entry>
    <!--  <Exploration line: trigger trap>// -->
    <entry id="cznselena+str_comment_trap_triggered"><![CDATA[My drones didn't detect...?]]></entry>
    <entry id="cznselena+str_comment_trap_triggered"><![CDATA[Hostile environment. Proceed with caution.]]></entry>
    
    <!--  <Exploration and battle lines: own stress boost>// -->
    <entry id="cznselena+str_bark_increasingstress"><![CDATA[Chaos levels increasing.]]></entry>
    <entry id="cznselena+str_bark_increasingstress"><![CDATA[Erase the existence...]]></entry>
    <entry id="cznselena+str_bark_increasingstress"><![CDATA[The situation isn't looking good.]]></entry>
    <entry id="cznselena+str_bark_increasingstress"><![CDATA[Anomalous environment. Need a sitrep.]]></entry>
    <entry id="cznselena+str_bark_increasingstress"><![CDATA[SNAFU.]]></entry>

    <!--  <combat line: take serious wounds to yourself>// -->
    <entry id="cznselena+str_bark_bigwound"><![CDATA[I need some cover.]]></entry>
    <entry id="cznselena+str_bark_bigwound"><![CDATA[Targets are onto me.]]></entry>
    <entry id="cznselena+str_bark_bigwound"><![CDATA[Need support.]]></entry>
    <entry id="cznselena+str_bark_bigwound"><![CDATA[Requesting covering fire.]]></entry>
    <!--  <combat line: friendly party takes heavy wounds>// -->
    <entry id="cznselena+str_bark_bigwound_ally"><![CDATA[Our perimeter is compromised.]]></entry>
    <entry id="cznselena+str_bark_bigwound_ally"><![CDATA[Suppressing fire.]]></entry>
    <entry id="cznselena+str_bark_bigwound_ally"><![CDATA[Commencing fire support.]]></entry>
    <!--  <battle line: own death door>// -->
    <entry id="cznselena+str_bark_deathsdoor"><![CDATA[I need a medic.]]></entry>
     <!--  <battle line: own heart failure (note that the official original version has a separate and non-torturous heart failure line, the meaning of which is unclear)>// -->
    <entry id="cznselena+str_heart_attack"><![CDATA[Urgk...]]></entry>
    <entry id="cznselena+str_heart_attack_cznselena_affliction"><![CDATA[Urgk...]]></entry>
    <!--  <battle line: friendly dead door>// -->
    <entry id="cznselena+str_bark_deathsdoor_ally"><![CDATA[Medic!]]></entry>
    <entry id="cznselena+str_bark_deathsdoor_ally"><![CDATA[Get to cover.]]></entry>
    <entry id="cznselena+str_bark_deathsdoor_ally"><![CDATA[I will provide support.]]></entry>
    <!--  <combat line: self out of the gate of death>// -->
    <entry id="cznselena+str_bark_deathsdoorsurvive"><![CDATA[Keep calm.]]></entry>
    <entry id="cznselena+str_bark_deathsdoorsurvive"><![CDATA[I'm prepared.]]></entry>
    <!--  <battle line: friendly out of deadbolt>// -->
    <entry id="cznselena+str_bark_deathsdoorsurvive_ally"><![CDATA[Drones on standby to support.]]></entry>
    <!--  <combat line: own corrosion in effect>// -->
    <entry id="cznselena+str_bark_poisondot"><![CDATA[]]></entry>
    <!--  <combat line: own bleeding in effect>// -->
    <entry id="cznselena+str_bark_bleeddot"><![CDATA[I need first aid.]]></entry>
    <!--  <battle line: own healing in effect>// -->
    <entry id="cznselena+str_bark_hp_heal_dot"><![CDATA[]]></entry>
    <!--  <combat line: delay causes reinforcements to trigger warning>// -->
    <entry id="cznselena+str_combat_wastingtime"><![CDATA[Tangos need to be dispatched ASAP.]]></entry>

    <!--  <brightness reduction line>// -->
    <entry id="cznselena+str_bark_torch_0"><![CDATA[]]></entry>
    <entry id="cznselena+str_bark_torch_1"><![CDATA[]]></entry>
    <entry id="cznselena+str_bark_torch_2"><![CDATA[]]></entry>
    <entry id="cznselena+str_bark_torch0"><![CDATA[]]></entry>

    <!--  <Oddities Interactive Lines>// -->
    <!--  <exotic interactive positive results>// -->
    <entry id="cznselena+str_bark_curiogood"><![CDATA[Not bad.]]></entry>
    <entry id="cznselena+str_bark_curiogood"><![CDATA[Scan succesful.]]></entry>
    <!--  <Oddities Interactive Negative Results>// -->
    <entry id="cznselena+str_bark_curiobad"><![CDATA[Unfortunate.]]></entry>
    <entry id="cznselena+str_bark_curiobad"><![CDATA[Scan was ineffective.]]></entry>
    <entry id="cznselena+str_bark_curiobad"><![CDATA[Drone missed the threat.]]></entry>
    <!--  <Oddities interacting with nothing happening>// -->
    <entry id="cznselena+str_bark_curiomeh"><![CDATA[Nothing of interest.]]></entry>
    <entry id="cznselena+str_bark_curiomeh"><![CDATA[Let's move on.]]></entry>
    <!--  <the following camping lines>// -->
    <!--  <team average pressure is bad (high pressure)>// -->
    <entry id="cznselena+str_bark_stress_partyhigh"><![CDATA[Forget about it.]]></entry>
    <!--  <Team average pressure is good (low pressure)>// -->
    <entry id="cznselena+str_bark_stress_partylow"><![CDATA[]]></entry>
    <!--  <team average HP is bad (low HP)>// -->
    <entry id="cznselena+str_bark_hp_partylow"><![CDATA[Do we have medical support?]]></entry>

    <!--  <Team average good HP (high HP)>// -->
    <entry id="cznselena+str_bark_hp_partyhigh"><![CDATA[]]></entry>

    <!--  <Self-pressure is bad (high pressure)>// -->
    <entry id="cznselena+str_bark_stress_selfhigh"><![CDATA[Our strategy needs improvement.]]></entry>
    <entry id="cznselena+str_bark_stress_selfhigh"><![CDATA[We need to restrategize.]]></entry>

    <!--  <self pressure is good (low pressure)>// -->
    <entry id="cznselena+str_bark_stress_selflow"><![CDATA[I'm prepared for what is ahead.]]></entry>
    <!--  <self HP is bad (HP is low)>// -->
    <entry id="cznselena+str_bark_hp_selflow"><![CDATA[I could use some medical supplies.]]></entry>
    <!--  <Self good HP (high HP count)>// -->
    <entry id="cznselena+str_bark_hp_selfhigh"><![CDATA[Save the medical supplies for someone else. I am fine.]]></entry>

    <!--  <team status is bad>// -->
    <entry id="cznselena+str_bark_party_poor_condition"><![CDATA[Perhaps a tactical retreat is in order.]]></entry>
    
    <entry id="cznselena+str_bark_companionship"><![CDATA[If all of you notice me, does that mean I've failed my duty as a sniper?]]></entry>
    <entry id="cznselena+str_bark_companionship"><![CDATA[My ears will stick out in cover? Not to worry, all according to plan.]]></entry>

    <!--  <team in good shape>// -->
    <entry id="cznselena+str_bark_party_great_condition"><![CDATA[Everything is going according to plan.]]></entry>

    <!--  <campfire reserve is low>// -->
    <entry id="cznselena+str_bark_firewood_low"><![CDATA[]]></entry>
    <!--  <Campfire Reserve Surplus>// -->
    <entry id="cznselena+str_bark_firewood_high"><![CDATA[]]></entry>

    <!--  <food reserves are low>// -->
    <entry id="cznselena+str_bark_provisions_low"><![CDATA[Rations are low, best speed on our way.]]></entry>
    <!--  <food stock surplus>// -->
    <entry id="cznselena+str_bark_provisions_high"><![CDATA[We've come well prepared. Let's take things slow.]]></entry>

    <!--  <camping friendship chat (when camping closes)>// -->
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[All I ask... is that you remember me.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[All I ask... is that you remember me.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[All I ask... is that you remember me.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[All I ask... is that you remember me.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[All I ask... is that you remember me.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[All I ask... is that you remember me.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[All I ask... is that you remember me.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[All I ask... is that you remember me.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[All I ask... is that you remember me.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[All I ask... is that you remember me.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[All I ask... is that you remember me.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[All I ask... is that you remember me.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[All I ask... is that you remember me.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[All I ask... is that you remember me.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[All I ask... is that you remember me.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[All I ask... is that you remember me.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[All I ask... is that you remember me.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[All I ask... is that you remember me.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[All I ask... is that you remember me.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[All I ask... is that you remember me.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[All I ask... is that you remember me.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[All I ask... is that you remember me.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[All I ask... is that you remember me.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[All I ask... is that you remember me.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[All I ask... is that you remember me.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[All I ask... is that you remember me.]]></entry>

    <entry id="party_name_cznselena_0"><![CDATA[[FaZe] xX_360NoSc0p3r_Xx]]></entry>
    <entry id="party_name_cznselena_1"><![CDATA[COPIC Sketch 4pc Set]]></entry>
    <entry id="party_name_cznselena_2"><![CDATA[Exodia]]></entry>
    <entry id="party_name_cznselena_3"><![CDATA[Exodia]]></entry>
    <entry id="party_name_cznselena_4"><![CDATA[So Anyways, We Started Blasting]]></entry>
    <entry id="party_name_cznselena_5"><![CDATA[Something Something Gunpowder]]></entry>
    <entry id="party_name_cznselena_6"><![CDATA[We're All Ears]]></entry>
    <entry id="party_name_cznselena_7"><![CDATA[RABBIT Squad]]></entry>
    <entry id="party_name_cznselena_8"><![CDATA[Security Detail]]></entry>
    <entry id="party_name_cznselena_9"><![CDATA[One Imposter Among Us]]></entry>
    <entry id="party_name_cznselena_10"><![CDATA[Scientific Witchery]]></entry>
    <entry id="party_name_cznselena_11"><![CDATA[Someone Pick Tank Please]]></entry>
    <entry id="party_name_cznselena_12"><![CDATA[Overwatch]]></entry>
    <entry id="party_name_cznselena_13"><![CDATA[According to all known laws of aviation, there is no way a bee should be able to fly. Its wings are too small to get its fat little body off the ground. The bee, of course, flies anyway because bees don't care what humans think is impossible.]]></entry>
    <entry id="party_name_cznselena_14"><![CDATA[Trench Warfare]]></entry>

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    <entry id="cznselena_348"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_349"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_350"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_351"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_352"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_353"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_354"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_355"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_356"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_357"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_358"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_359"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_360"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_361"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_362"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_363"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_364"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_365"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_366"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_367"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_368"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_369"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_370"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_371"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_372"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_373"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_374"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_375"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_376"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_377"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_378"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_379"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_380"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_381"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_382"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_383"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_384"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_385"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_386"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_387"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_388"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_389"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_390"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_391"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_392"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_393"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_394"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_395"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_396"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_397"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_398"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_399"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_400"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_401"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_402"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_403"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_404"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_405"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_406"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_407"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_408"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_409"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_410"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_411"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_412"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_413"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_414"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_415"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_416"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_417"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_418"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_419"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_420"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_421"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_422"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_423"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_424"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_425"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_426"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_427"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_428"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_429"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_430"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_431"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_432"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_433"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_434"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_435"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_436"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_437"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_438"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_439"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_440"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_441"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_442"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_443"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_444"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_445"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_446"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_447"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_448"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_449"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_450"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_451"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_452"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_453"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_454"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_455"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_456"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_457"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_458"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_459"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_460"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_461"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_462"><![CDATA[Enter the Gachaverse]]></entry>
    <entry id="cznselena_463"><![CDATA[Enter the Gachaverse]]></entry>

  </language>
  <language id="spanish">
    <entry id="hero_class_name_cznselena"><![CDATA[Mont. del Caos]]></entry>

    <entry id="buff_rule_data_tooltip_poisoning"><![CDATA[{colour_start|blight}Infectado{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_bleeding"><![CDATA[{colour_start|bleed}Sangrando{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_deathblow_chance">			<![CDATA[{colour_start|deathblow}Golpe mortal{colour_end}: %+d%%]]></entry>

    <entry id="combat_skill_name_cznselena_cznselena_Skill_1"><![CDATA[Fuego a discreción]]></entry>
    <entry id="combat_skill_name_cznselena_cznselena_Skill_2"><![CDATA[Objetivo avistado]]></entry>
    <entry id="combat_skill_name_cznselena_cznselena_Skill_3"><![CDATA[Dron bombardero]]></entry>
    <entry id="combat_skill_name_cznselena_cznselena_Skill_4"><![CDATA[Maniobra táctica]]></entry>
    <entry id="combat_skill_name_cznselena_cznselena_Skill_5"><![CDATA[Mira telescópica]]></entry>
    <entry id="combat_skill_name_cznselena_cznselena_Skill_6"><![CDATA[Blindaje de emergencia]]></entry>
    <entry id="combat_skill_name_cznselena_cznselena_Skill_7"><![CDATA[Dominio de tiradora]]></entry>
    <entry id="combat_skill_name_cznselena_cznselena_Skill_move"><![CDATA[Movimiento]]></entry>

    <entry id="upgrade_tree_name_cznselena.cznselena_Skill_1"><![CDATA[Fuego a discreción]]></entry>
    <entry id="upgrade_tree_name_cznselena.cznselena_Skill_2"><![CDATA[Objetivo avistado]]></entry>
    <entry id="upgrade_tree_name_cznselena.cznselena_Skill_3"><![CDATA[Dron bombardero]]></entry>
    <entry id="upgrade_tree_name_cznselena.cznselena_Skill_4"><![CDATA[Maniobra táctica]]></entry>
    <entry id="upgrade_tree_name_cznselena.cznselena_Skill_5"><![CDATA[Mira telescópica]]></entry>
    <entry id="upgrade_tree_name_cznselena.cznselena_Skill_6"><![CDATA[{colour_start|healhp}¤ ¤ ¤ ¤{colour_end}
Blindaje de emergencia]]></entry>
    <entry id="upgrade_tree_name_cznselena.cznselena_Skill_7"><![CDATA[Dominio de tiradora]]></entry>

    <entry id="upgrade_tree_name_cznselena.cznselena_1"><![CDATA[Habilidad de acampada: Epifanía]]></entry>
    <entry id="upgrade_tree_name_cznselena.cznselena_2"><![CDATA[Habilidad de acampada: Puesta a punto]]></entry>
    <entry id="upgrade_tree_name_cznselena.cznselena_3"><![CDATA[Habilidad de acampada: Perímetro autónomo]]></entry>
    <entry id="upgrade_tree_name_cznselena.cznselena_4"><![CDATA[Habilidad de acampada: Vigilancia]]></entry>

    <entry id="buff_rule_data_tooltip_cznselena_Skill_1"><![CDATA[Fuego a discreción]]></entry>
    <entry id="buff_rule_data_tooltip_cznselena_Skill_2"><![CDATA[Objetivo avistado]]></entry>
    <entry id="buff_rule_data_tooltip_cznselena_Skill_3"><![CDATA[Dron bombardero]]></entry>
    <entry id="buff_rule_data_tooltip_cznselena_Skill_4"><![CDATA[Maniobra táctica]]></entry>
    <entry id="buff_rule_data_tooltip_cznselena_Skill_5"><![CDATA[Mira telescópica]]></entry>
    <entry id="buff_rule_data_tooltip_cznselena_Skill_6"><![CDATA[Blindaje de emergencia]]></entry>
    <entry id="buff_rule_data_tooltip_cznselena_Skill_7"><![CDATA[Dominio de tiradora]]></entry>
    
    <entry id="str_skill_mode_info_cznselena_normal"><![CDATA[͏​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_rule_data_tooltip_cznselena_normal"><![CDATA[͏​​​​​​​​​​​​​​​​​​​​​]]></entry>

    <entry id="str_skill_mode_info_cznselena_extra"><![CDATA[ ]]></entry>
    <entry id="buff_rule_data_tooltip_cznselena_extra"><![CDATA[ ]]></entry>

    <entry id="effect_tooltip_target_enemy_group_debuff"><![CDATA[{colour_start|debuff}Mermar a todos los enemigos:{colour_end}]]></entry>

    <entry id="buff_stat_tooltip_quirk_tag_evolution_duration_cznselena_efCounter"><![CDATA[Acciones adicionales de {colour_start|notable}Fuego a discreción{colour_end} obtenidas esta ronda: %d ]]></entry>

    <entry id="cznselena_weapon_0">
      <![CDATA[Fusil gastado
 {colour_start|neutral}PRE base: 0{colour_end}]]></entry>
    <entry id="cznselena_weapon_1">
      <![CDATA[Fusil de tirador
 {colour_start|neutral}PRE base: 5{colour_end}]]></entry>
    <entry id="cznselena_weapon_2">
      <![CDATA[Fusil de francotirador
 {colour_start|neutral}PRE base: 10{colour_end}]]></entry>
    <entry id="cznselena_weapon_3">
      <![CDATA[Cañón de riel de precisión
 {colour_start|neutral}PRE base: 15{colour_end}]]></entry>
    <entry id="cznselena_weapon_4">
      <![CDATA[«Último disparo»
 {colour_start|neutral}PRE base: 20{colour_end}]]></entry>
    <entry id="upgrade_tree_name_cznselena.weapon"><![CDATA[Fusil]]></entry>
    <entry id="cznselena_armour_0">
      <![CDATA[Abrigo sencillo
 {colour_start|neutral}Efecto CRÍT: {colour_start|mark}Marcar{colour_end} objetivo / {colour_start|debuff}Mermar héroe:{colour_end} -20% al multiplicador de CRÍT (1 ronda)]]></entry>
    <entry id="cznselena_armour_1">
  <![CDATA[Uniforme reglamentario
 {colour_start|neutral}Efecto CRÍT: {colour_start|mark}Marcar{colour_end} objetivo / {colour_start|debuff}Mermar héroe:{colour_end} -20% al multiplicador de CRÍT (1 ronda)]]></entry>
    <entry id="cznselena_armour_2">
  <![CDATA[Uniforme de montaraz
 {colour_start|neutral}Efecto CRÍT: {colour_start|mark}Marcar{colour_end} objetivo / {colour_start|debuff}Mermar héroe:{colour_end} -20% al multiplicador de CRÍT (1 ronda)]]></entry>
    <entry id="cznselena_armour_3">
   <![CDATA[Equipo táctico
 {colour_start|neutral}Efecto CRÍT: {colour_start|mark}Marcar{colour_end} objetivo / {colour_start|debuff}Mermar héroe:{colour_end} -20% al multiplicador de CRÍT (1 ronda)]]></entry>
    <entry id="cznselena_armour_4">
   <![CDATA[«Altair Blanco»
 {colour_start|neutral}Efecto CRÍT: {colour_start|mark}Marcar{colour_end} objetivo / {colour_start|debuff}Mermar héroe:{colour_end} -20% al multiplicador de CRÍT (1 ronda)]]></entry>
    <entry id="upgrade_tree_name_cznselena.armour"><![CDATA[Uniforme]]></entry>

    <entry id="action_verbose_body_guild_cznselena">
<![CDATA[Adentrarse en el corazón de la oscuridad y del caos exige saber adaptarse, y la montaraz del Caos lo ha aprendido bien. Sus habilidades de {colour_start|notable}Epifanía{colour_end} obtienen efectos muy distintos según su nivel.]]>
    </entry>
    <!--  <blacksmith description>// -->
    <entry id="action_verbose_body_blacksmith_cznselena">
<![CDATA[El equipamiento que lleva está fabricado con precisión: es demasiado refinado para haberse hecho en estas tierras. No habla de sus orígenes, pero su equipo de otro mundo dice todo lo que hace falta saber.]]>
    </entry>
    <!--  <camp description>// -->
    <entry id="action_verbose_body_camping_trainer_cznselena">
<![CDATA[La montaraz del Caos es callada; casi se vuelve imperceptible en cuanto uno deja de prestarle atención. ¿Es simple naturaleza humana olvidar lo que no destaca, o tiene ella algo especial?]]>
    </entry>

    <entry id="str_quirk_name_cznselena_sniper0"><![CDATA[{colour_start|cznselena}Neófita del Caos{colour_end}]]></entry>
    <entry id="str_quirk_description_cznselena_sniper0">
      <![CDATA[Al contemplar el Caos, el ego se desvanece y da paso a un potencial indómito
{colour_start|Grey}Evoluciona con el tiempo{colour_end}]]>
    </entry>
    <entry id="str_quirk_name_cznselena_sniper1"><![CDATA[{colour_start|cznselena}Asomada al Caos{colour_end}]]></entry>
    <entry id="str_quirk_description_cznselena_sniper1">
      <![CDATA[{colour_start|notable}Habilidades de Epifanía:{colour_end}
CRÍT +1% 
Probabilidad de {colour_start|debuff}Merma{colour_end}/{colour_start|stun}Aturdimiento{colour_end}/{colour_start|move}Movimiento{colour_end} +10% 
{colour_start|Grey}Evoluciona con el tiempo{colour_end}]]>
    </entry>
    <entry id="str_quirk_name_cznselena_sniper2"><![CDATA[{colour_start|cznselena}Combatiente del Caos{colour_end}]]></entry>
    <entry id="str_quirk_description_cznselena_sniper2">
      <![CDATA[{colour_start|notable}Habilidades de Epifanía:{colour_end}
CRÍT +2% 
Probabilidad de {colour_start|debuff}Merma{colour_end}/{colour_start|stun}Aturdimiento{colour_end}/{colour_start|move}Movimiento{colour_end} +20% 
{colour_start|Grey}Evoluciona con el tiempo{colour_end}]]>
    </entry>
    <entry id="str_quirk_name_cznselena_sniper3"><![CDATA[{colour_start|cznselena}Inmersa en el Caos{colour_end}]]></entry>
    <entry id="str_quirk_description_cznselena_sniper3">
      <![CDATA[{colour_start|notable}Habilidades de Epifanía:{colour_end}
CRÍT +3% 
Probabilidad de {colour_start|debuff}Merma{colour_end}/{colour_start|stun}Aturdimiento{colour_end}/{colour_start|move}Movimiento{colour_end} +30% 
{colour_start|Grey}Evoluciona con el tiempo{colour_end}]]>
    </entry>
    <entry id="str_quirk_name_cznselena_sniper4"><![CDATA[{colour_start|cznselena}Aquiescencia ante el Caos{colour_end}]]></entry>
    <entry id="str_quirk_description_cznselena_sniper4">
      <![CDATA[{colour_start|notable}Habilidades de Epifanía:{colour_end}
CRÍT +5% 
Probabilidad de {colour_start|debuff}Merma{colour_end}/{colour_start|stun}Aturdimiento{colour_end}/{colour_start|move}Movimiento{colour_end} +40% ]]>
    </entry>

    <entry id="quirk_transition_cznselena_sniper0_to_cznselena_sniper1"><![CDATA[{colour_start|cznselena}Confirmada la presencia de actividad del Caos.{colour_end}]]></entry>
    <entry id="quirk_transition_cznselena_sniper1_to_cznselena_sniper2"><![CDATA[{colour_start|cznselena}La actividad del Caos aumenta, pero dentro de los parámetros previstos.{colour_end}]]></entry>
    <entry id="quirk_transition_cznselena_sniper2_to_cznselena_sniper3"><![CDATA[{colour_start|cznselena}Aquí el Caos resulta abrumador...{colour_end}]]></entry>
    <entry id="quirk_transition_cznselena_sniper3_to_cznselena_sniper4"><![CDATA[{colour_start|cznselena}Hay que aceptar el Caos, pues su poder es verdaderamente insondable.{colour_end}]]></entry>


    <entry id="str_quirk_name_cznselena_kyrken"><![CDATA[Bendición de Kyrken]]></entry>
    <entry id="str_quirk_name_cznselena_diallos"><![CDATA[Mandato de Diallos]]></entry>
    <entry id="str_quirk_name_cznselena_nihilium"><![CDATA[Vacío de Nihilium]]></entry>
    <entry id="str_quirk_name_cznselena_sekred"><![CDATA[Vigor de Sekred]]></entry>
    <entry id="str_quirk_name_cznselena_vytor"><![CDATA[Voracidad de Vytor]]></entry>

    <entry id="str_quirk_description_cznselena_kyrken"><![CDATA[{colour_start|Grey}No desprecies la compasión{colour_end}]]></entry>
    <entry id="str_quirk_description_cznselena_diallos"><![CDATA[{colour_start|Grey}La gloria, por encima de todo{colour_end}]]></entry>
    <entry id="str_quirk_description_cznselena_nihilium"><![CDATA[{colour_start|Grey}Recuerdos, emociones, carne: todo es igual de exquisito{colour_end}]]></entry>
    <entry id="str_quirk_description_cznselena_sekred"><![CDATA[{colour_start|Grey}La vida se propagará como una llama entre juncos secos{colour_end}]]></entry>
    <entry id="str_quirk_description_cznselena_vytor"><![CDATA[{colour_start|Grey}Somos muchos, pero somos uno{colour_end}]]></entry>
    
    <entry id="buff_stat_tooltip_upgrade_discount_cznselena_zwsp"> <![CDATA[​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    
    <!-- <skill descriptions>// -->
    <entry id="buff_stat_tooltip_upgrade_discount_SK1_cznselena0"><![CDATA[Consumir {colour_start|mark}marca{colour_end}: ganar una acción {colour_start|Grey}(máx. 3 veces por ronda){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SK1_cznselena1"><![CDATA[Perforar armadura: 20%%]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SK1_cznselena2"><![CDATA[Perforar armadura: 40%%]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SK1_cznselena3"><![CDATA[Perforar armadura: 60%%]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SK1_cznselena4"><![CDATA[Perforar armadura: 80%%]]></entry>

    <entry id="buff_stat_tooltip_upgrade_discount_SK3_cznselena0"><![CDATA[{colour_start|buff}Potenciar objetivo:{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SK3_cznselena1"><![CDATA[Tras un ataque no letal: 4 DÑO a todos los enemigos]]></entry>
    
    <entry id="buff_stat_tooltip_upgrade_discount_SK4_cznselena0"><![CDATA[Al acertar a un objetivo {colour_start|stun}aturdido{colour_end}: {colour_start|debuff}Mermar objetivo:{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SK4_cznselena1"><![CDATA[+40%% DÑO recibido {colour_start|Grey}(200%% base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SK4_cznselena2"><![CDATA[+225%% DÑO recibido {colour_start|Grey}(200%% base){colour_end}]]></entry>

    <entry id="buff_stat_tooltip_upgrade_discount_SK5_cznselena0"><![CDATA[{colour_start|notable}Acción gratuita{colour_end} {colour_start|Grey}(una vez por ronda){colour_end}]]></entry>

    <entry id="buff_stat_tooltip_upgrade_discount_SK7_cznselena0"><![CDATA[{colour_start|notable}Acción gratuita{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SK7_cznselena1"><![CDATA[Desactiva las {colour_start|notable}habilidades de daño{colour_end} {colour_start|Grey}(1 ronda){colour_end}]]></entry>


    <entry id="buff_stat_tooltip_upgrade_discount_epi_cznselena0"><![CDATA[{colour_start|notable}Habilidad de Epifanía{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi_cznselena1"><![CDATA[Por ahora no tiene efectos adicionales. Mejórala para elegir una {colour_start|notable}Epifanía{colour_end}]]></entry>

    <entry id="buff_stat_tooltip_upgrade_discount_epi2_cznselena0">
      <![CDATA[
Epifanía A {colour_start|notable}¤ ¤{colour_end} {colour_start|Grey}¤ ¤{colour_end}   {colour_start|mark}¤ ¤ ¤{colour_end} {colour_start|Grey}¤{colour_end} ]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi2_cznselena1"><![CDATA[Aumenta el DÑO adicional contra objetivos {colour_start|mark}marcados{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi2_cznselena2">
      <![CDATA[
Epifanía B {colour_start|notable}¤{colour_end} {colour_start|Grey}¤ ¤ ¤{colour_end}   {colour_start|mark}¤{colour_end} {colour_start|Grey}¤ ¤{colour_end} {colour_start|mark}¤{colour_end}]]>
    </entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi2_cznselena3"><![CDATA[Aumenta el DÑO mod; requisitos de posición más estrictos]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi2_cznselena4">
      <![CDATA[
Epifanía C {colour_start|notable}¤ ¤{colour_end} {colour_start|Grey}¤ ¤{colour_end}   {colour_start|mark}¤ ¤ ¤{colour_end} {colour_start|Grey}¤{colour_end}]]>
    </entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi2_cznselena5"><![CDATA[Merma la PROT del objetivo]]></entry>

    <entry id="buff_stat_tooltip_upgrade_discount_epi3_cznselena0">
      <![CDATA[
Epifanía A {colour_start|notable}¤ ¤{colour_end} {colour_start|Grey}¤ ¤{colour_end}   {colour_start|mark}¤¦¤¦¤¦¤{colour_end}]]>
    </entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi3_cznselena1"><![CDATA[Ya no aplica merma, ligero aumento del DÑO mod, CRÍT adicional contra objetivos {colour_start|mark}marcados{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi3_cznselena2">
      <![CDATA[
Epifanía B {colour_start|notable}¤ ¤{colour_end} {colour_start|Grey}¤ ¤{colour_end}   {colour_start|mark}¤¦¤¦¤¦¤{colour_end}]]>
    </entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi3_cznselena3"><![CDATA[Probabilidad de marcar a los objetivos alcanzados]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi3_cznselena4">
      <![CDATA[
Epifanía C {colour_start|notable}¤ ¤ ¤ ¤{colour_end}   {colour_start|buff}¤ ¤ ¤ ¤{colour_end}]]>
    </entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi3_cznselena5"><![CDATA[Potencia a un aliado con un dron acompañante que ataca]]></entry>


    <entry id="buff_stat_tooltip_upgrade_discount_epi4_cznselena0">
      <![CDATA[
Epifanía A {colour_start|notable}¤ ¤ ¤{colour_end} {colour_start|Grey}¤{colour_end}   {colour_start|Grey}¤ ¤{colour_end} {colour_start|mark}¤¦¤{colour_end}]]>
    </entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi4_cznselena1"><![CDATA[Sustituye el aturdimiento por una atracción; merma menos potente que no requiere aturdimiento]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi4_cznselena2">
      <![CDATA[
Epifanía B {colour_start|notable}¤ ¤{colour_end} {colour_start|Grey}¤ ¤{colour_end}   {colour_start|mark}¤ ¤ ¤ ¤{colour_end}]]>
    </entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi4_cznselena3"><![CDATA[Reduce la flexibilidad de posición, pero inflige daño]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi4_cznselena4">
      <![CDATA[
Epifanía C {colour_start|notable}¤ ¤ ¤{colour_end} {colour_start|Grey}¤{colour_end}   {colour_start|mark}¤ ¤ ¤ ¤{colour_end}]]>
    </entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi4_cznselena5"><![CDATA[Elimina el aturdimiento, pero con una merma mucho más potente]]></entry>


    <entry id="buff_stat_tooltip_upgrade_discount_epi5_cznselena0">
      <![CDATA[
Epifanía A {colour_start|notable}¤ ¤{colour_end} {colour_start|Grey}¤ ¤{colour_end}   {colour_start|Grey}¤ ¤{colour_end} {colour_start|mark}¤¦¤{colour_end}]]>
    </entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi5_cznselena1"><![CDATA[Aumenta la merma]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi5_cznselena2">
      <![CDATA[
Epifanía B {colour_start|notable}¤{colour_end} {colour_start|Grey}¤ ¤ ¤{colour_end}   {colour_start|Grey}¤{colour_end} {colour_start|mark}¤ ¤ ¤{colour_end}]]>
    </entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi5_cznselena3"><![CDATA[Acción gratuita, pierde la merma, dura 1 turno]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi5_cznselena4">
      <![CDATA[
Epifanía C {colour_start|notable}¤ ¤ ¤ ¤{colour_end}]]>
    </entry>
    <entry id="buff_stat_tooltip_upgrade_discount_epi5_cznselena5"><![CDATA[Potenciador propio: +DÑO contra objetivos {colour_start|mark}marcados{colour_end} / +CRÍT]]></entry>


    <!--  <trinkets// -->

    <entry id="str_inventory_title_trinketcznselena_1"><![CDATA[Modificaciones de guerrilla]]></entry>
    <entry id="str_inventory_title_trinketcznselena_2"><![CDATA[Red táctica]]></entry>
    <entry id="str_inventory_title_trinketcznselena_3"><![CDATA[Óptica de precisión]]></entry>
    <entry id="str_inventory_title_trinketcznselena_4"><![CDATA[Cargador ampliado]]></entry>
    <entry id="str_inventory_title_trinketcznselena_5"><![CDATA[Marca del Vigía]]></entry>
    <entry id="str_inventory_title_trinketcznselena_6"><![CDATA[Segundo método]]></entry>

    <entry id="str_inventory_title_trinketcznselena_boss"><![CDATA[Sueño del Devorador]]></entry>
    <entry id="str_inventory_set_title_cznselena_set_boss"><![CDATA[«Déjame darme un festín con tus recuerdos y serás libre»]]></entry>

    <entry id="str_inventory_title_trinketcznselena_com"><![CDATA[Arma lunática]]></entry>
    
    <entry id="str_inventory_title_trinketcznselena_cc1"><![CDATA[Sir Kowalski]]></entry>
    <entry id="str_inventory_title_trinketcznselena_cc2"><![CDATA[Juramento de Tyr]]></entry>
    <entry id="str_inventory_set_title_cznselena_set_cc"><![CDATA[Stella Familia]]></entry>

    <entry id="str_inventory_title_trinketcznselena_si"><![CDATA[Luna de Shira]]></entry>
    <entry id="str_inventory_set_title_cznselena_set_si"><![CDATA[¡Ármate de valor!]]></entry>

    <entry id="str_inventory_title_trinketcznselena_ff"><![CDATA[Pistola de luz Zapper]]></entry>
    <entry id="str_inventory_set_title_cznselena_set_ff"><![CDATA[«No es momento de esconderse como un pato. Dales caza.»
«...Repite eso»]]></entry>

    <entry id="buff_stat_tooltip_upgrade_discount_tri1_cznselena0"><![CDATA[+60 EVASIÓN contra {colour_start|riposte}estocadas{colour_end} recibidas]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_tri2_cznselena0"><![CDATA[Retrasa en el orden de turnos la acción adicional de {colour_start|notable}Fuego a discreción{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_tri3_cznselena0"><![CDATA[La bonificación de CRÍT se reduce un 4%% por cada 20 de {colour_start|stress}estrés{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_tri4_cznselena0"><![CDATA[Aumenta en 2 el máximo de acciones adicionales de {colour_start|notable}Fuego a discreción{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_tri4_cznselena1"><![CDATA[Reduce al 12%% la {colour_start|debuff}merma{colour_end} del efecto CRÍT]]></entry>

    <entry id="buff_stat_tooltip_upgrade_discount_triboss_cznselena0"><![CDATA[Probabilidad de obtener una {colour_start|notable}Epifanía{colour_end} como botín]]></entry>

    <entry id="buff_stat_tooltip_upgrade_discount_trisi_cznselena0"><![CDATA[Fija los PS MÁX en 5]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_trisi_cznselena1"><![CDATA[+7%% CRÍT por cada 20 de {colour_start|notable}luz{colour_end} {colour_start|skill_unselectable}(máx. 21%%){colour_end}]]></entry>

    <entry id="buff_stat_tooltip_upgrade_discount_triff_cznselena0"><![CDATA[Desactiva las {colour_start|notable}habilidades de daño{colour_end} {colour_start|Grey}(3 rondas){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_triff_cznselena1"><![CDATA[Anula la desactivación de las {colour_start|notable}habilidades de daño{colour_end}]]></entry>

    <entry id="camping_skill_effect_loot_cznselena_epiphany"><![CDATA[Proporciona una {colour_start|notable}Epifanía{colour_end}, que sirve para aplicar un rasgo único.]]></entry>
    <entry id="str_inventory_title_estatecznselena_epiphany"><![CDATA[Epifanía]]></entry>
    <entry id="str_inventory_description_estatecznselena_epiphany"><![CDATA[Una aptitud latente que la prueba de fuego ha hecho aflorar.]]></entry>

    <entry id="str_inventory_title_estatecznselena_kyrken"><![CDATA[Epifanía]]></entry>
    <entry id="str_inventory_description_estatecznselena_kyrken"><![CDATA[Estos recuerdos latentes desprenden calidez, como el abrazo de una madre tras un largo año de soledad.]]></entry>
    <entry id="str_inventory_title_estatecznselena_diallos"><![CDATA[Epifanía]]></entry>
    <entry id="str_inventory_description_estatecznselena_diallos"><![CDATA[Estos recuerdos latentes emanan un aura opresiva, casi como si ya te hubieran juzgado.]]></entry>
    <entry id="str_inventory_title_estatecznselena_nihilium"><![CDATA[Epifanía]]></entry>
    <entry id="str_inventory_description_estatecznselena_nihilium"><![CDATA[Estos recuerdos latentes parecen cavernosos... vacíos. Salvo por un hambre persistente.]]></entry>
    <entry id="str_inventory_title_estatecznselena_sekred"><![CDATA[Epifanía]]></entry>
    <entry id="str_inventory_description_estatecznselena_sekred"><![CDATA[Estos recuerdos latentes hacen que pique la piel, como si algo tratara desesperadamente de brotar de debajo.]]></entry>
    <entry id="str_inventory_title_estatecznselena_vytor"><![CDATA[Epifanía]]></entry>
    <entry id="str_inventory_description_estatecznselena_vytor"><![CDATA[Estos recuerdos latentes emiten un leve zumbido, como si dentro se arrastrara un millón de insectos.]]></entry>

    <entry id="town_event_title_First_cznselena"><![CDATA[Adentrándose en la Pesadilla]]></entry>
    <entry id="town_event_description_First_cznselena"><![CDATA[Al regresar, el grupo se topa con un extraño espectáculo a las afueras del poblado: un par de orejas largas asomando de la copa de un árbol. Pronto descubren que no es una alucinación fruto del agotamiento, sino alguien que los ha estado observando.]]></entry>


    <entry id="str_monstername_cznselena_mob_boss_A"><![CDATA[Hambre del Vacío]]></entry>
    <entry id="str_monstername_cznselena_mob_boss_B"><![CDATA[Hambre del Vacío]]></entry>
    <entry id="str_monstername_cznselena_mob_boss_C"><![CDATA[Hambre del Vacío]]></entry>
    <entry id="str_monstername_cznselena_mob_A"><![CDATA[Apetito voraz]]></entry>
    <entry id="str_monstername_cznselena_mob_B"><![CDATA[Apetito voraz]]></entry>
    <entry id="str_monstername_cznselena_mob_C"><![CDATA[Apetito voraz]]></entry>

    <entry id="str_monster_skill_cznselena_mob_boss_eat"><![CDATA[Devorar sueños]]></entry>
    <entry id="str_monster_skill_cznselena_mob_boss_claw"><![CDATA[Garras del saqueo]]></entry>
    <entry id="str_monster_skill_cznselena_mob_boss_bite"><![CDATA[Festín del Vacío]]></entry>
    <entry id="str_monster_skill_cznselena_mob_boss_pound"><![CDATA[Corte]]></entry>
    <entry id="str_monster_skill_cznselena_mob_boss_weaken"><![CDATA[Polvo debilitante]]></entry>

    <entry id="str_monster_skill_cznselena_mob_bite"><![CDATA[Degustar]]></entry>

    <entry id="str_flashback_bark_cznselena"><![CDATA[Amenazas de Nihilium localizadas.]]></entry>
    <entry id="str_flashback_bark_cznselena"><![CDATA[Mantened las distancias: os devorarán desde dentro.]]></entry>
    <entry id="str_flashback_bark_cznselena"><![CDATA[Entidades del Caos... preparaos para el combate.]]></entry>
    <entry id="str_vo_cznselena_flashback_01_0"><![CDATA[]]></entry>
    <entry id="str_vo_cznselena_flashback_02_0"><![CDATA[]]></entry>
    <entry id="str_vo_cznselena_flashback_03_0"><![CDATA[]]></entry>
    <entry id="str_flashback_warning"><![CDATA[Esta noche no hay consuelo para mí.]]></entry>
    <entry id="str_flashback_warning"><![CDATA[Esta noche no hay consuelo para mí.]]></entry>
    <entry id="str_flashback_warning"><![CDATA[Esta noche no hay consuelo para mí.]]></entry>
    <entry id="str_flashback_warning"><![CDATA[Esta noche no hay consuelo para mí.]]></entry>
    <entry id="str_flashback_warning"><![CDATA[Esta noche no hay consuelo para mí.]]></entry>
    <!--  <camping skill name>// -->
    <entry id="camping_skill_name_cznselena_1"><![CDATA[CHISPA DE INSPIRACIÓN]]></entry>
    <entry id="camping_skill_name_cznselena_2"><![CDATA[PUESTA A PUNTO]]></entry>
    <entry id="camping_skill_name_cznselena_3"><![CDATA[PERÍMETRO AUTÓNOMO]]></entry>
    <entry id="camping_skill_name_cznselena_4"><![CDATA[PROTOCOLO DE BORRADO MENTAL]]></entry>
    
    <entry id="str_bark_cznselena_1"><![CDATA[...]]></entry>
    <entry id="str_bark_cznselena_2"><![CDATA[Lo que uso lo reparo yo misma.]]></entry>
    <entry id="str_bark_cznselena_3"><![CDATA[Que los drones establezcan el perímetro.]]></entry>
    <entry id="str_bark_cznselena_4"><![CDATA[...]]></entry>

    <entry id="str_affliction_name_cznselena_affliction"><![CDATA[Ofuscación]]></entry>
    <!--  <words spoken when entering affliction>// -->
    <entry id="str_afflicted_cznselena_affliction"><![CDATA[Olvidaos de mí...]]></entry>
    <!--  <(necessary) round start bad talk>// -->
    <entry id="cznselena+str_bark_stress_camp_cznselena_affliction"><![CDATA[Olvidaos de mí...]]></entry>
    <entry id="cznselena+str_attack_friendly_cznselena_affliction"><![CDATA[Que se borre todo...]]></entry>
    <entry id="cznselena+str_ignore_command_cznselena_affliction"><![CDATA[¡No...!]]></entry>
    <entry id="cznselena+str_bark_stress_cznselena_affliction"><![CDATA[Ya no más...]]></entry>
    <entry id="cznselena+str_comment_self_hit_cznselena_affliction"><![CDATA[¡No...!]]></entry>
    <entry id="str_roster_list_cznselena_affliction_bark"><![CDATA[Me han olvidado... ¿verdad?]]></entry>
    <!--  barks// -->
    <!--  <hero specific exclusive camping lines>// -->
    <!--  <format: str_bark_ pick up specific camping ID, note no need to add hero ID prefix>// -->

    <!--  <night-time ambush lines 0~3>// -->
    <!--  <Note! These attack lines do not follow the regular multi-line writing of the same line, but must be 0123 line by line >// -->
    <entry id="cznselena+str_night_ambush_bark_0"><![CDATA[¡Emboscada enemiga!]]></entry>
    <entry id="cznselena+str_night_ambush_bark_1"><![CDATA[¡Emboscada enemiga!]]></entry>
    <entry id="cznselena+str_night_ambush_bark_2"><![CDATA[¡Emboscada enemiga!]]></entry>
    <entry id="cznselena+str_night_ambush_bark_3"><![CDATA[¡Emboscada enemiga!]]></entry>

    <!--  <The following are CC-related skill feedback lines>// -->
    <!--  <CC Crimson Curse related lines usually do not need to be specifically specified, so I won't repeat them here, see the CC template at the end of the article if you need it>// -->
    <!--  <CC skill feedback line: being messed up (note the distinction between messing up and pulling forward/knocking back)>// -->
    <entry id="cznselena+str_bark_shuffled"><![CDATA[]]></entry>
    <!--  <CC skill feedback line: continuous chaos position (dot type chaos position every round)>// -->
    <entry id="cznselena+str_bark_shuffledot"><![CDATA[]]></entry>
    <!--  <CC new mechanic lines: prison entry call for help, prison rescue thanks>// -->
    <entry id="cznselena+str_prisoner_help_me"><![CDATA[...¿Así que os habéis acordado de mí?]]></entry>
    <entry id="cznselena+str_prisoner_rescue_thanks"><![CDATA[Os lo agradezco. Dadme un objetivo y os lo pagaré.]]></entry>

    <!--  <The following lines are from the Hamlet>// -->
    <!--  <confirm entry to the pub>// -->
    <entry id="cznselena+str_bar_committed"><![CDATA[Buena ocasión para recabar información.]]></entry>
    <entry id="cznselena+str_bar_committed"><![CDATA[Buena ocasión para recabar información.]]></entry>
    <entry id="cznselena+str_bar_committed"><![CDATA[Buena ocasión para recabar información.]]></entry>
    <entry id="cznselena+str_bar_committed"><![CDATA[Buena ocasión para recabar información.]]></entry>
    <entry id="cznselena+str_bar_committed"><![CDATA[Aguanto bien el alcohol... porque soy francotiradora.]]></entry>

    <!--  <confirm entry to casino>// -->
    <entry id="cznselena+str_gambling_committed"><![CDATA[No te preocupes. Sé poner cara de póquer.]]></entry>
    <entry id="cznselena+str_gambling_committed"><![CDATA[No te preocupes. Sé poner cara de póquer.]]></entry>
    <entry id="cznselena+str_gambling_committed"><![CDATA[No te preocupes. Sé poner cara de póquer.]]></entry>
    <entry id="cznselena+str_gambling_committed"><![CDATA[No te preocupes. Sé poner cara de póquer.]]></entry>
    <entry id="cznselena+str_gambling_committed"><![CDATA[Me gusta el póquer... porque soy francotiradora.]]></entry>

    <!--  <confirm entry to brothel>// -->
    <entry id="cznselena+str_brothel_committed"><![CDATA[Dudo que pase nada. Al fin y al cabo, la gente no se fija en mí.]]></entry>
    <entry id="cznselena+str_brothel_committed"><![CDATA[¿Te refieres a recabar información de incógnito?]]></entry>

    <!--  <confirm to enter meditation>// -->
    <entry id="cznselena+str_meditation_committed"><![CDATA[¿Crees que alguien me notaría si me quedara en completo silencio?]]></entry>
    <entry id="cznselena+str_meditation_committed"><![CDATA[¿Crees que alguien me notaría si me quedara en completo silencio?]]></entry>
    <entry id="cznselena+str_meditation_committed"><![CDATA[¿Crees que alguien me notaría si me quedara en completo silencio?]]></entry>
    <entry id="cznselena+str_meditation_committed"><![CDATA[¿Crees que alguien me notaría si me quedara en completo silencio?]]></entry>
    <entry id="cznselena+str_meditation_committed"><![CDATA[Me gusta meditar... porque soy francotiradora.]]></entry>

    <!--  <confirmation to enter prayer>// -->
    <entry id="cznselena+str_prayer_committed"><![CDATA[Podría rezar, pero la atención divina no llega quedándose de brazos cruzados.]]></entry>
    <!--  <confirm to enter whipping>// -->
    <entry id="cznselena+str_flagellation_committed"><![CDATA[Si me quedara en un rincón, ¿crees que me verían?]]></entry>
    <entry id="cznselena+str_flagellation_committed"><![CDATA[Si me quedara en un rincón, ¿crees que me verían?]]></entry>
    <entry id="cznselena+str_flagellation_committed"><![CDATA[Si me quedara en un rincón, ¿crees que me verían?]]></entry>
    <entry id="cznselena+str_flagellation_committed"><![CDATA[Si me quedara en un rincón, ¿crees que me verían?]]></entry>
    <entry id="cznselena+str_flagellation_committed"><![CDATA[Claro que aguanto el dolor... porque soy francotiradora.]]></entry>
    <!--  <Confirmed entry to the ward (eccentric treatment)>// -->
    <entry id="cznselena+str_treatment_committed"><![CDATA[¿El pabellón de psicoterapia?]]></entry>
    <!--  <confirm entry to ward (disease treatment)>// -->
    <entry id="cznselena+str_disease_treatment_committed"><![CDATA[Sigo plenamente capacitada, pero si insistes...]]></entry>

    <!--  <Note! The following town event restricted writeup is not internal, but is essentially a restricted rejection line corresponding to the original quirk under the quirk concept, so custom event restricted quirks should specifically correspond to changing the quirk ID part of the entry >// -->
    <!--  <Note! Custom event restricted quirks need to be implemented by modifying the corresponding town building code, which conflicts with all mods that modify town building codes, so it is strongly discouraged>// -->
    <!--  <Note! As the above method is strongly discouraged, town activity restrictions are usually written directly via activity restrictions under info, at which point it is not possible to use the specific quirky town activity restriction writeup below, but rather just use the generic rejection line of str_override_invalid_rejection >// -->

    <!--  <generic activity restricted rejection lines (note! This article needs to be used when writing activity restricted directly under info, otherwise some of the restricted lines will use the above quirky parts, resulting in inappropriate text)>// -->
    <entry id="cznselena+str_override_invalid_rejection"><![CDATA[]]></entry>

    <entry id="cznselena+str_roster_list_bar_bark"><![CDATA[Ejem... ¿Hola? Creo que se os ha olvidado mi pedido.]]></entry>
    <!--  <Town idle line: when itself in the casino>// -->
    <entry id="cznselena+str_roster_list_gambling_bark"><![CDATA[¿Debería alegrarme de haber ganado porque se olvidaron de que estaba jugando?]]></entry>

    <!--  <Town idle line: when itself in a brothel>// -->
    <entry id="cznselena+str_roster_list_brothel_bark"><![CDATA[Lo que pensaba... En un sitio tan oscuro, nadie se fija en mí.]]></entry>
    <entry id="cznselena+str_roster_list_brothel_bark"><![CDATA[La operación encubierta avanza según lo previsto.]]></entry>
    <!--  <Town idle line: itself while meditating>// -->
    <entry id="cznselena+str_roster_list_meditation_bark"><![CDATA[...]]></entry>
    <!--  <Town idle line: itself at prayer>// -->
    <entry id="cznselena+str_roster_list_prayer_bark"><![CDATA[...]]></entry>
    <!--  <Town idle line: while itself in the Hall of Misery>// -->
    <entry id="cznselena+str_roster_list_flagellation_bark"><![CDATA[Supongo que, si no se fijan en mí, no pasará nada, ¿no?]]></entry>
    <!--  <Town idle line: while in the ward itself (quirk treatment)>// -->
    <entry id="cznselena+str_roster_list_treatment_bark"><![CDATA[Esto no tiene nada que ver con el Centro Epione.]]></entry>
    <entry id="cznselena+str_roster_list_treatment_bark"><![CDATA[No tengo traumas... Creo.]]></entry>
    
    <!--  <Town idle line: when itself in the ward (disease treatment)>// -->
    <entry id="cznselena+str_roster_list_disease_treatment_bark"><![CDATA[¿Cuándo terminará esta operación?]]></entry>

    <!--  <Town idle lines: own low pressure>// -->
    <entry id="cznselena+str_roster_list_low_stress_bark"><![CDATA[A la espera de órdenes.]]></entry>
    <entry id="cznselena+str_roster_list_low_stress_bark"><![CDATA[Dame un blanco y daré en él.]]></entry>
    <entry id="cznselena+str_roster_list_low_stress_bark"><![CDATA[Lista para el despliegue.]]></entry>
     <!--  <Town idle line: pressure in itself>// -->
    <entry id="cznselena+str_roster_list_medium_stress_bark"><![CDATA[¿Se acuerda alguien siquiera de mí?]]></entry>
    <entry id="cznselena+str_roster_list_medium_stress_bark"><![CDATA[He visto a gente pasar sin reparar siquiera en mí.]]></entry>
    <!--  <Town idle lines: own high stress>// -->
    <entry id="cznselena+str_roster_list_high_stress_bark"><![CDATA[¿Se olvidarán todos... de mí?]]></entry>
    <entry id="cznselena+str_roster_list_high_stress_bark"><![CDATA[Es como si no existiera...]]></entry>
    <!--  <Town Inactive Line: Own has traveled to the Dark Dungeon area (since returning from DD, that hero has witnessed the truth and no longer counts against the barracks hero count limit)>// -->
    <entry id="cznselena+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[He visto el verdadero Caos...]]></entry>
    <entry id="cznselena+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[Me ha hablado... del verdadero poder...]]></entry>
    <entry id="cznselena+str_stagecoach_idle"><![CDATA[A la espera de órdenes.]]></entry>
    <!--  <Barracks Full Line (Recruiting List Line)>// -->
    <entry id="cznselena+str_stagecoach_roster_full_rejection"><![CDATA[]]></entry>

    <!--  <Map Departure screen line: the selected copy difficulty is too far from the hero level>// -->
    <entry id="cznselena+str_quest_too_hard"><![CDATA[...]]></entry>
    <entry id="cznselena+str_quest_too_easy"><![CDATA[...]]></entry>


    <!--  <Map Departure Screen Line: Heroic Mutual Exclusion>// -->
    <!--  <Note! Heroic mutexes are defined under info, not only for their own mutexes, but also for known different heroic mutexes, and multiple mutexes can be set >// -->
    <entry id="str_incompatible_party_cznselena_limit"><![CDATA[]]></entry>
    <entry id="str_incompatible_party_member_cznselena_limit"><![CDATA[]]></entry>

    <!--  <The following lines are from the copy (exploration and combat)>// -->
    <!--  <combat line: self blast>// -->
    <entry id="cznselena+str_critbyhero"><![CDATA[Objetivo neutralizado.]]></entry>
    <entry id="cznselena+str_critbyhero"><![CDATA[Disparando.]]></entry>
    <entry id="cznselena+str_critbyhero"><![CDATA[Daño efectivo.]]></entry>
    <entry id="cznselena+str_critbyhero"><![CDATA[Abriendo fuego.]]></entry>
    <entry id="cznselena+str_critbyhero"><![CDATA[Diana.]]></entry>
    <entry id="cznselena+str_critbyhero"><![CDATA[Confirmo fuego eficaz.]]></entry>
    <entry id="cznselena+str_critbyhero"><![CDATA[Hostil alcanzado.]]></entry>
    <entry id="cznselena+str_critbyhero"><![CDATA[Hostil en el punto de mira.]]></entry>
    <entry id="cznselena+str_critbyhero"><![CDATA[Disparo confirmado.]]></entry>
    
    <!--  <combat line: knocked back (both self and friendly-inflicted knockback)>// -->
    <entry id="cznselena+str_combat_knockback"><![CDATA[Necesito reposicionarme.]]></entry>
    <!--  <Exploration line: start moving>// -->
    <entry id="cznselena+str_bark_startmoving"><![CDATA[]]></entry>
    <!--  <Exploration line: stop moving>// -->
    <entry id="cznselena+str_bark_stopmoving"><![CDATA[]]></entry>
    <!--  <Quest Lines: backward movement>// -->
    <entry id="cznselena+str_bark_backingup"><![CDATA[]]></entry>
    <!--  <Exploration line: trigger trap>// -->
    <entry id="cznselena+str_comment_trap_triggered"><![CDATA[¿Mis drones no lo han detectado...?]]></entry>
    <entry id="cznselena+str_comment_trap_triggered"><![CDATA[Entorno hostil. Avanzad con precaución.]]></entry>
    
    <!--  <Exploration and battle lines: own stress boost>// -->
    <entry id="cznselena+str_bark_increasingstress"><![CDATA[Los niveles de Caos aumentan.]]></entry>
    <entry id="cznselena+str_bark_increasingstress"><![CDATA[Borrar la existencia...]]></entry>
    <entry id="cznselena+str_bark_increasingstress"><![CDATA[La situación pinta mal.]]></entry>
    <entry id="cznselena+str_bark_increasingstress"><![CDATA[Entorno anómalo. Necesito un informe de situación.]]></entry>
    <entry id="cznselena+str_bark_increasingstress"><![CDATA[Situación normal: todo jodido.]]></entry>

    <!--  <combat line: take serious wounds to yourself>// -->
    <entry id="cznselena+str_bark_bigwound"><![CDATA[Necesito cobertura.]]></entry>
    <entry id="cznselena+str_bark_bigwound"><![CDATA[Los objetivos me tienen localizada.]]></entry>
    <entry id="cznselena+str_bark_bigwound"><![CDATA[Necesito apoyo.]]></entry>
    <entry id="cznselena+str_bark_bigwound"><![CDATA[Solicito fuego de cobertura.]]></entry>
    <!--  <combat line: friendly party takes heavy wounds>// -->
    <entry id="cznselena+str_bark_bigwound_ally"><![CDATA[Nuestro perímetro está comprometido.]]></entry>
    <entry id="cznselena+str_bark_bigwound_ally"><![CDATA[Fuego de contención.]]></entry>
    <entry id="cznselena+str_bark_bigwound_ally"><![CDATA[Iniciando fuego de apoyo.]]></entry>
    <!--  <battle line: own death door>// -->
    <entry id="cznselena+str_bark_deathsdoor"><![CDATA[Necesito un médico.]]></entry>
     <!--  <battle line: own heart failure (note that the official original version has a separate and non-torturous heart failure line, the meaning of which is unclear)>// -->
    <entry id="cznselena+str_heart_attack"><![CDATA[Urgk...]]></entry>
    <entry id="cznselena+str_heart_attack_cznselena_affliction"><![CDATA[Urgk...]]></entry>
    <!--  <battle line: friendly dead door>// -->
    <entry id="cznselena+str_bark_deathsdoor_ally"><![CDATA[¡Médico!]]></entry>
    <entry id="cznselena+str_bark_deathsdoor_ally"><![CDATA[Ponte a cubierto.]]></entry>
    <entry id="cznselena+str_bark_deathsdoor_ally"><![CDATA[Te daré apoyo.]]></entry>
    <!--  <combat line: self out of the gate of death>// -->
    <entry id="cznselena+str_bark_deathsdoorsurvive"><![CDATA[Calma.]]></entry>
    <entry id="cznselena+str_bark_deathsdoorsurvive"><![CDATA[Estoy preparada.]]></entry>
    <!--  <battle line: friendly out of deadbolt>// -->
    <entry id="cznselena+str_bark_deathsdoorsurvive_ally"><![CDATA[Drones listos para dar apoyo.]]></entry>
    <!--  <combat line: own corrosion in effect>// -->
    <entry id="cznselena+str_bark_poisondot"><![CDATA[]]></entry>
    <!--  <combat line: own bleeding in effect>// -->
    <entry id="cznselena+str_bark_bleeddot"><![CDATA[Necesito primeros auxilios.]]></entry>
    <!--  <battle line: own healing in effect>// -->
    <entry id="cznselena+str_bark_hp_heal_dot"><![CDATA[]]></entry>
    <!--  <combat line: delay causes reinforcements to trigger warning>// -->
    <entry id="cznselena+str_combat_wastingtime"><![CDATA[Hay que eliminar a los tangos cuanto antes.]]></entry>

    <!--  <brightness reduction line>// -->
    <entry id="cznselena+str_bark_torch_0"><![CDATA[]]></entry>
    <entry id="cznselena+str_bark_torch_1"><![CDATA[]]></entry>
    <entry id="cznselena+str_bark_torch_2"><![CDATA[]]></entry>
    <entry id="cznselena+str_bark_torch0"><![CDATA[]]></entry>

    <!--  <Oddities Interactive Lines>// -->
    <!--  <exotic interactive positive results>// -->
    <entry id="cznselena+str_bark_curiogood"><![CDATA[Nada mal.]]></entry>
    <entry id="cznselena+str_bark_curiogood"><![CDATA[Escaneo completado.]]></entry>
    <!--  <Oddities Interactive Negative Results>// -->
    <entry id="cznselena+str_bark_curiobad"><![CDATA[Mala suerte.]]></entry>
    <entry id="cznselena+str_bark_curiobad"><![CDATA[El escaneo no ha servido.]]></entry>
    <entry id="cznselena+str_bark_curiobad"><![CDATA[El dron no detectó la amenaza.]]></entry>
    <!--  <Oddities interacting with nothing happening>// -->
    <entry id="cznselena+str_bark_curiomeh"><![CDATA[Nada de interés.]]></entry>
    <entry id="cznselena+str_bark_curiomeh"><![CDATA[Sigamos.]]></entry>
    <!--  <the following camping lines>// -->
    <!--  <team average pressure is bad (high pressure)>// -->
    <entry id="cznselena+str_bark_stress_partyhigh"><![CDATA[Olvidadlo.]]></entry>
    <!--  <Team average pressure is good (low pressure)>// -->
    <entry id="cznselena+str_bark_stress_partylow"><![CDATA[]]></entry>
    <!--  <team average HP is bad (low HP)>// -->
    <entry id="cznselena+str_bark_hp_partylow"><![CDATA[¿Tenemos apoyo médico?]]></entry>

    <!--  <Team average good HP (high HP)>// -->
    <entry id="cznselena+str_bark_hp_partyhigh"><![CDATA[]]></entry>

    <!--  <Self-pressure is bad (high pressure)>// -->
    <entry id="cznselena+str_bark_stress_selfhigh"><![CDATA[Nuestra estrategia necesita mejorar.]]></entry>
    <entry id="cznselena+str_bark_stress_selfhigh"><![CDATA[Hay que replantear la estrategia.]]></entry>

    <!--  <self pressure is good (low pressure)>// -->
    <entry id="cznselena+str_bark_stress_selflow"><![CDATA[Estoy preparada para lo que venga.]]></entry>
    <!--  <self HP is bad (HP is low)>// -->
    <entry id="cznselena+str_bark_hp_selflow"><![CDATA[No me vendrían mal unos suministros médicos.]]></entry>
    <!--  <Self good HP (high HP count)>// -->
    <entry id="cznselena+str_bark_hp_selfhigh"><![CDATA[Guardad los suministros médicos para otro. Estoy bien.]]></entry>

    <!--  <team status is bad>// -->
    <entry id="cznselena+str_bark_party_poor_condition"><![CDATA[Quizá convenga una retirada táctica.]]></entry>
    
    <entry id="cznselena+str_bark_companionship"><![CDATA[Si todos os fijáis en mí, ¿significa que he fallado como francotiradora?]]></entry>
    <entry id="cznselena+str_bark_companionship"><![CDATA[¿Que las orejas me asomarán a cubierto? No os preocupéis, todo según el plan.]]></entry>

    <!--  <team in good shape>// -->
    <entry id="cznselena+str_bark_party_great_condition"><![CDATA[Todo va según lo previsto.]]></entry>

    <!--  <campfire reserve is low>// -->
    <entry id="cznselena+str_bark_firewood_low"><![CDATA[]]></entry>
    <!--  <Campfire Reserve Surplus>// -->
    <entry id="cznselena+str_bark_firewood_high"><![CDATA[]]></entry>

    <!--  <food reserves are low>// -->
    <entry id="cznselena+str_bark_provisions_low"><![CDATA[Quedan pocas raciones; mejor que aceleremos el paso.]]></entry>
    <!--  <food stock surplus>// -->
    <entry id="cznselena+str_bark_provisions_high"><![CDATA[Hemos venido bien preparados. Tomémonoslo con calma.]]></entry>

    <!--  <camping friendship chat (when camping closes)>// -->
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[Solo os pido... que me recordéis.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[Solo os pido... que me recordéis.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[Solo os pido... que me recordéis.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[Solo os pido... que me recordéis.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[Solo os pido... que me recordéis.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[Solo os pido... que me recordéis.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[Solo os pido... que me recordéis.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[Solo os pido... que me recordéis.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[Solo os pido... que me recordéis.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[Solo os pido... que me recordéis.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[Solo os pido... que me recordéis.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[Solo os pido... que me recordéis.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[Solo os pido... que me recordéis.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[Solo os pido... que me recordéis.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[Solo os pido... que me recordéis.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[Solo os pido... que me recordéis.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[Solo os pido... que me recordéis.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[Solo os pido... que me recordéis.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[Solo os pido... que me recordéis.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[Solo os pido... que me recordéis.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[Solo os pido... que me recordéis.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[Solo os pido... que me recordéis.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[Solo os pido... que me recordéis.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[Solo os pido... que me recordéis.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[Solo os pido... que me recordéis.]]></entry>
    <entry id="cznselena+str_monster_user_selected_targets_kill_pill"><![CDATA[Solo os pido... que me recordéis.]]></entry>

    <entry id="party_name_cznselena_0"><![CDATA[[FaZe] xX_360NoSc0p3r_Xx]]></entry>
    <entry id="party_name_cznselena_1"><![CDATA[COPIC Sketch, set de 4]]></entry>
    <entry id="party_name_cznselena_2"><![CDATA[Exodia]]></entry>
    <entry id="party_name_cznselena_3"><![CDATA[Exodia]]></entry>
    <entry id="party_name_cznselena_4"><![CDATA[Total, que nos liamos a tiros]]></entry>
    <entry id="party_name_cznselena_5"><![CDATA[No sé qué de pólvora]]></entry>
    <entry id="party_name_cznselena_6"><![CDATA[Somos todo orejas]]></entry>
    <entry id="party_name_cznselena_7"><![CDATA[Escuadrón RABBIT]]></entry>
    <entry id="party_name_cznselena_8"><![CDATA[Destacamento de seguridad]]></entry>
    <entry id="party_name_cznselena_9"><![CDATA[Un impostor entre nosotros]]></entry>
    <entry id="party_name_cznselena_10"><![CDATA[Brujería científica]]></entry>
    <entry id="party_name_cznselena_11"><![CDATA[Que alguien coja tanque, porfa]]></entry>
    <entry id="party_name_cznselena_12"><![CDATA[Overwatch]]></entry>
    <entry id="party_name_cznselena_13"><![CDATA[Según todas las leyes conocidas de la aviación, es imposible que una abeja vuele. Sus alas son demasiado pequeñas para levantar del suelo su cuerpecito gordo. La abeja, por supuesto, vuela de todos modos, porque a las abejas les da igual lo que los humanos crean imposible.]]></entry>
    <entry id="party_name_cznselena_14"><![CDATA[Guerra de trincheras]]></entry>

    <entry id="cznselena_100"><![CDATA[Rumbo al Gachaverso]]></entry>
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    <!-- Carteles del sistema de recuerdos del juego (los comparte con la rompescudos) -->
    <entry id="tutorial_popup_flashback_description"><![CDATA[
      Algunas heroínas cargan con un pasado traumático, como la rompescudos o la montaraz del Caos. Al acampar, deben superar una serie de batallas recordadas (una por acampada): siete la rompescudos y tres la montaraz del Caos. Tras completarlas, podrán acampar en paz para siempre.

ATENCIÓN: Los recuerdos se comparten entre toda la clase. No tienes que librar las batallas con cada recluta.
    ]]></entry>
    <entry id="tutorial_popup_flashbacks_completed_description"><![CDATA[Ahora que ha revivido su pasado a través de sus sueños turbulentos, puede dormir en paz. La rompescudos obtiene potenciadores cada vez que acampa; la montaraz del Caos se queda con el recuerdo de su última batalla.]]></entry>
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